Seems moi rai games are sticking to what they know, with them moving on from Monster Sanctuary (which is still being updated) to their new announcement with Aethermancer.
They said it will include things from Monster Sanctuary they liked including "strategic choices, deep team-synergies and every monster being truly unique and viable" but it will also blend in "roguelite elements, a unique rebirth-system and a resource-based combat system" along with it being from a top-down perspective instead of a side-scroller.
Check out the trailer:
- Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...
- When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.
- Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.
- Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
You can follow it on Steam and it will have Native Linux support just like their first game.
Love the sound of this, exactly the type of game I love. Going right to the top of my wishlist, what do you think?
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