Valve has today announced Counter-Strike 2, which will be arriving in Summer 2023 and they've released some details on what's changed.
This will be a big free Source 2 upgrade for Global Offensive, with some of the features being announced now including responsive smoke, sub-tick updates for more responsive gameplay, overhauled maps, Source 2 tooling for the community, your whole inventory carries over from CS:GO, higher resolution models for basically everything, improved visual effects, an upgraded UI and much much more.

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They're doing a Limited Test too, which is based upon invitations. Seems like they have more to announce, as the limited test and the features being revealed are "a subset of Counter-Strike 2's features, so that major issues can be resolved before the summer" and they will reveal more in "a few months".
As for how to get into the limited test? They will be selecting people based on recent playtime, trust factor, Steam account standing and so on. If you are chosen, you get a notification inside CS:GO, so you'll need to keep checking back with more players being added over time.
The limited test is Windows-only but SteamDB shows it all clearly set up for Linux and macOS too. It's likely just to get the main technical testing done they're keeping the platforms smaller to get it finished.
See more on the new website and the FAQ.
Quoting: StoneColdSpiderSo does this make it Counter-Counter-Strike or Counter-Strike-Strike???
Counter-Strike: Global-Offensive - Episode Two obviously
1)we can be prety much 100% sure that this game will support linux and probably will treat it as first class citizen, it will be opimized for linux as much as it is for windows or maybe even more.
2)it will probably try to squeze 100% of the potential of the steam deck.
3)its a famous ip, so it will have an big impact.
bad news:
1) its an fps, no matter how much we try to make it if an controler, many people will prefer playing it on a mouse+keyboard wich isnt great for an portable like the deck (sure it has the docked mode but its not it main usecase), even if its better on gyro+other controls that the deck provide, than with an mouse, muscle memory will make a lot of people stick to mouse+keyboard.
wait the beta test is windows only? sigh.
i can understand their reasons but that is shooting their own foot now that they have an "console".
Last edited by elmapul on 23 March 2023 at 8:04 am UTC
Quoting: WORMCS:GO's deck compatibility is still only "playable."To be fair, CS:GO is a mouse & keyboard game.
If you played it with a controller (which I would count the Deck as), you'd go down easily and quickly.
Yes, I am aware that you can connect anything to the Deck, but most people do use it "as it is".
So I understand why the Deck is not a focus for Counter-Strike.
That Linux itself doesn't seem to be a focus for it is still somewhat weird, though.
Quoting: fenglengshunQuoting: ArehandoroI don't understand why is it called CS 2 when in reality it is just the same game but with a modern engine/physics/graphics...coughOverwatchcough
I've never played Overwatch, but if it's the same case, I also don't understand it :)
Quoting: ArehandoroCall of Duty, since Call of Duty 4.Quoting: fenglengshunQuoting: ArehandoroI don't understand why is it called CS 2 when in reality it is just the same game but with a modern engine/physics/graphics...coughOverwatchcough
I've never played Overwatch, but if it's the same case, I also don't understand it :)
Quoting: poiuzIt's probably not a game, just an item shop with some gamifications => no good fit for Linux…
Yeah, no.. It's actually one of the best competitive shooters of all times, and we're super happy to have a native client for linux for quite some years already.
Quoting: elmapulgood news:Sadly not. It will run on Linux, yes, but first class is definitely not a given. Linux gaming is hugely strategically important for Valve, but they historically haven't been good at dogfooding their Linux work. The Index is still only partially functional on Linux, for example, and this beta is not yet available on Linux. Vulkan-native and first class Linux support would be sensible for Valve, but reusing their DirectX stuff and just plumbing it through DXVK would also be well within Valve's historical norms.
1)we can be prety much 100% sure that this game will support linux and probably will treat it as first class citizen, it will be opimized for linux as much as it is for windows or maybe even more.
Quoting: CatKillerVulkan-native and first class Linux support would be sensible for Valve, but reusing their DirectX stuff and just plumbing it through DXVK would also be well within Valve's historical norms.Looking at Valve's track record with Source 2 games up to now, I don't think we need to worry about native Vulkan support. Every game they've released with that engine has native Vulkan support on Linux (with The Lab is the sole exception).
They've only ever used DXVK-native in Source 1 games, presumably because that engine is too old and spaghetti coded to support modern graphics APIs. Remember that no Source 1 games support DirectX 11 or 12 either.
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