Ah hell, going to say goodbye to any free time I had for the next month. Halls of Torment has sucked me right in being a blend of retro Diablo and Vampire Survivors.
I have to admit, I'm pretty sure I scrolled away from this on Steam the first time it came up, thinking it didn't look like much. Until the developer prodded me on Twitter, so I decided I might as well. Checking it out was a bad idea because I'm now going to be spending every spare moment playing the free Prelude until the main game enters Early Access later this year.
I'm already a big fan of these horde games / Vampire Survivors-likes, and so far most of them have given something unique that they all become worth playing. Here, it isn't just the retro pre-rendered Diablo-like style that it has going for it, although it is pretty nice for fans of the classic.
You do run around auto-attacking, picking up gems and levelling up like the others but here a level up is just a stat boost. To get new abilities, you need to actually explore the map and pick up pages. On top of that, you also pick up equipment much more like a traditional ARPG. Together, it has very nicely blended two similar genres but with the now very well known theme from Vampire Survivors.
Content included in the free Prelude:
- 2 stages with dynamic progression.
- 3+ unique bosses.
- 15+ unique monsters.
- 3+ playable characters.
- 6+ different and upgradable abilities.
- 8+ blessings making you stronger for each attempt.
- 30+ different items to unlock and retrieve.
- 100+ traits that upgrade characters and abilities.
- 30+ quests to complete.
The boss battles are impressive too, I will admit my real surprise here facing the first big demon that appeared with it using a blend of attacks against me, caught me a bit off-guard after mowing-down a ton of skeletons.
I think you're going to love this.