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Marble It Up! gets Native Linux support in Beta

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Up for a challenge? Marble-rolling platformer Marble It Up! just recently gained Native Linux support in a Beta.

Announced by game porter and FNA developer Ethan Lee on Twitter, you'll need to force the Steam Linux Runtime on Steam Deck to get it to download after opting into the Beta. On Desktop Linux, just installing it with the Beta selected should be fine.

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Developed by the minds behind the Marble Blast series, if any of you are familiar with that.

Feature Highlight:

  • The Chapters - Experience the pure joy of rolling in 60 levels filled to the brim with dangerous obstacles, mind-bending paths, brand new hazards, shifting gravity, and flexible power ups - all while taking in the beautifully intricate, geometric visuals!
  • The Collectibles - Over 100 unique marbles are just waiting to be collected! Complete chapters, earn medals, find hidden trophies, and play Weekly Challenges to grow your magnificent marble collection! Play for keeps!
  • The Challenges - All new game mode: Weekly Challenges. Every week, we break our own rules on a select set of maps. Low gravity? Double jump? No powerups? How about all three? Compete each week for rewards!
  • The Chase - Global and friends leaderboards, replays, ghost races, and a rewindable practice mode? Say hello to all the tools you’ll ever need to become the best player in the world and top your friends list!
  • The Community - The Steam Workshop is overflowing with fantastic user-made maps from our talented, passionate, and dedicated community! Over 200 levels are roll-ready and available with a few simple clicks!

Currently noted as Unsupported by Valve on Steam Deck, perhaps this work in the upcoming update and Native Linux port will help bring it up to Verified.

Marble It Up! is available on Steam.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Hamish 15 Mar
Quoting: Liam DaweDeveloped by the minds behind the Marble Blast series, if any of you are familiar with that.
Oh the irony.

Nice to see Ethan Lee doing his thing.
Im sure Pengling will use all her imagination and willpower to make this a Marble Bomberman game

Pengling 15 Mar
Quoting: StoneColdSpiderIm sure Pengling will use all her imagination and willpower to make this a Marble Bomberman game
Hahahahahahaha! (I have a few more of those little fellas in clear colours than just Clear Red, by the way. Clear plastic is still totally 1990s cool and I'll not hear otherwise. )

Seriously, though, this reminds me more of a combination of the marble-puzzles in New Super Lucky's Tale, Super Monkey Ball, and, of course, Marble Madness.

Last edited by Pengling on 15 March 2023 at 9:31 pm UTC
Playing this game is what I imagined playing Sonic the Hedgehog 2 was on Sega Genesis as a kid.

I have a hard time keeping interest in things, but I was really surprised after like 4 hours how addictive and fun this game is.

Now that I have 4 Steam Decks gifted to family I am really curious what the LAN Gaming would be like playing this game in multiplayer.
scaine 16 Mar
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Fond memories of Monkeyball on my GameCube, and then the incredible motion-sensitive Super Monkeyball sequel on the Wii. This game is giving off a great vibe!
TzHaar 16 Mar
Can't wait to try it!
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