Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone with no article paywalls. Just good, fresh content! Alternatively, you can donate through PayPal or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

You might have seen recently that I covered the upcoming updates for Roblox, and now it's here blocking Wine with their new anti-cheat. This means you won't be able to play it on Linux any more, at all, unless you find some sort of special workaround.

Previously the roll-out of this update was being tested only with some users. Now though it's here for everyone giving a 64 bit client and introducing their Hyperion anti-cheat software which they are intentionally blocking Wine with. Naturally plenty of Roblox fans on Linux are upset by this, asking their team for updates on what their plans are.

In a fresh statement on their official developer forum one of their staff said this, in reply to users asking about updates in regards to Linux support:

Hi - thanks for the question. I definitely get where you’re coming from, and as you point out, you deserve a clear, good-faith answer. Unfortunately that answer is essentially “no.”

From a personal perspective, a lot of people at Roblox would love to support Linux (including me). Practically speaking, there’s just no way for us to justify it. If we release a client, we have to support it, which means QA, CS, documentation, etc., all of which is much more difficult on a fragmented platform. We release weekly on a half-dozen platforms. Adding in the time to test, debug, and release a Linux client would be expensive, which means time taken away from improving Roblox on our current platforms.

Even Wine support is difficult because of anti-cheat. As wonderful as it would be to allow Roblox under Wine, the number of users who would take advantage of that is minuscule compared with our other platforms, and it’s not worthwhile if it makes it easy for exploiters to cheat.

I’m sorry to be such a downer about this, but it’s the reality. We have to spend our time porting to and supporting the platforms that will grow our community.

Again, I’m personally sorry to have to say this. Way back in 2000 I had a few patches accepted into the kernel, and I led the port of Roblox game servers from Windows to Linux several years ago. From a technical and philosophical perspective, it would be a wonderful thing to do. But our first responsibility is to our overall community, and the opportunity cost of supporting a Linux client is far, far too high to justify.

They're clearly not going to be releasing a Native Linux build, which I think most people probably already knew, but at least previously they repeatedly said that Wine was a "priority" to support but now it doesn't sound as likely going by the above.

Article taken from
Tags: Anti-Cheat, Misc, Wine
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
Page: «5/5
  Go to:

Pecisk May 10
By sounds of it actual position of company has always been "no support because it is difficult and we can't be bothered". Which is fine, but inconsistent message throws off.
I don't think it changes much in discussion of Proton/Wine versus native - this is DRM we are talking about. Which ends up saying more about litigation side of this - there is no evidence DRM being supported or even unintentionally working under Wine/Proton undermines games - but it is more security vendors saying "we can't cover you in this case, so it is your call to block setups we do not support".
Decision making around this always involve producers and these people do not care about technology per se - for them it is about mitigating risks and minimizing QA calls on theoretical level.
They are not first and probably not last company reacting like this. Sometimes gaming and open source and free software spirit of Linux is not compatible and we will have to live with that.
Eike May 10
View PC info
  • Supporter Plus
Quoting: MarlockAlso there are bare minimal requirements (even with the workarounds) that may already preclude usage of a significant fleet of old machines:
QuoteIt is important to note that successful Windows 11 installations will still require TPM 1.2 or better and UEFI boot capability. This will also only work for the 64-bit versions of both operating systems. Those requirements are immutable.

Win11 is just not possible where any of the above is missing, and that would include perfectly fine gaming machines like my AMD Phenom II x4 (recently broken, donated to a friend electrician and put back to use by him, gaming included). It's a nice 4 core cpu @ 3,4ghz but no UEFI.

Windows 11 can be installed without TPM.
At least some of the workarounds for older hardware are registry keys, so they have been explicitly implemented by Microsoft.

But of course, they don't officially support it, there's no guarantee it will work or continue to work.
Quoting: Avehicle7887
Quoting: sarmad"fragmented platform"

What a silly execute

Logged in just to say the same thing but you beat me to it.

This excuse is old and very inaccurate. I've plenty of native Linux games which run perfectly fine on a number of distros, and if the Roblox devs want to make it easy on themselves they could just target a slightly older Ubuntu distro.
yeah i agree... instant someone starts talking about fragmentation and linux it shows how little they know about linux... this isnt android with its 50 different versions of the kernel... all distros are on litteral like 1 or 2 versions of the kernal... that isnt fragmentation. and as u said u dont need to support all the distros just pick one. like valve did when they brought steam to linux... i logged on to type this message too...
Botonoski May 11
Losing wine support as an unintended consequence of implementing anti-cheat is one thing, but going out of your way to block wine is... Well, kinda silly. If wine is able to emulate every function the anti-cheat needs to... Block cheating, then there is no reason to block it, and if it can't emulate all the needed functions than the game wouldn't function anyways so it's a non-issue.
I don't know the inner workings or how intention the blocking is, but if they are going out of their way to block wine specific code they are legitimately wasting their time, time that could be spent ensuring minimal wine support.

Only reason to intentionally block it is if you have substantial evidence of cheaters using wine and Linux systems, and I have trouble envisioning that some kid would gothrough such an effort, I have a hard enough time getting my Lil', cousins to remember their darn email passwords or so much as install a program.

Last edited by Botonoski on 11 May 2023 at 5:09 am UTC
14 May 13
View PC info
  • Supporter Plus
I guess I dodged this angry bullet because I never let my kids use Roblox. One of their friend's parents asked me to get my kids set up; when I started making an account and reading about it, I changed my mind. That was probably two years ago now.

Last edited by 14 on 13 May 2023 at 2:21 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.