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Amnesia: The Bunker is stressful horror done the right way

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Amnesia: The Bunker is the latest in a series of horror games from Frictional Games, one that feels a lot like Alien: Isolation with a WW1 theme. Definitely not a game for the faint of heart — like me. Wow, this was a stressful game to play. Note: key provided by Evolve.

The main game, aside from the intro, is set in a mysterious bunker during the first World War. The intro is really just a quick way to show you the controls but it's nicely done and really sets up the rest of the game, before you're told on-screen that you're now on your own and you awaken in The Bunker.

Here, something clearly terrible has happened (aside from the war setting of course), with no one left and the exit blocked your main objective is to get out alive by hopefully finding a way to blow a hole through some rubble. Easier said than done though, because you're being hunted by…something.

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For anyone who has played a game from Frictional Games before, you'll feel right at home. Poor choice of words probably, nothing about The Bunker is even remotely homely. Mechanically it has all the familiar bits like pulling open cabinets, drawers, picking up objects and throwing them, carefully opening doors and peaking around as you panic and run back in and lock the door because you heard a noise. Yup, it's a Frictional Amnesia game that's for sure. There's plenty of tweaks and upgrades they've included here though for The Bunker, with a fair bit more you can experiment with and some destruction to be had too.

Currently, I cannot recommend it on Steam Deck though. While it does perform well with a 40Hz lock with some tweaked settings, it has a rather glaring and immersion breaking graphical glitch with your left hand. Something you see constantly too, with glitches moving all over the hand it's just really off-putting. Your eyes just get drawn to it and it's annoying. Once that is fixed though, it would be an easy recommendation to buy and play there. I'm not entirely clear if it's a Proton bug, a game issue or an AMD GPU driver bug with Mesa but until that's solved, I would wait.

Valve actually gave it a Steam Deck "Playable" rating officially noting this problem and yes, it's playable, but I wouldn't say good enough with such a clear graphical glitch in your face for most of the game. Once I see it's solved, I'll let you know.

For desktop Linux though tested on Fedora KDE 38, at least with NVIDIA and Proton Experimental, the experience has been great. Performance is not an issue at all, apart from some loading bumps when going into specific sections it was an almost entirely silky-smooth 60FPS on max settings. You won't get any more than 60FPS right now either, as the game has a max locked FPS option of 60.

What's interesting here is the generator system. You can light up pretty much the entire bunker with a generator, which quickly becomes your new best friend. The problem is, it's very thirsty and will drink through fuel very quickly. So you need to be resourceful in finding enough fuel to power it up and get what you want done before it craps out on you - again. Especially so as your little wind-up hand-light is pretty rubbish because of course it is. Your torch is also very loud to wind it up because of course it is.

The amount of times my torch ran out while I was in a room trying to figure out what to do, and as I began pulling the wire to power it up only to hear some crawling and growling, and nearly jumped out of my chair I've honestly lost count. The tension and foreboding atmosphere is so thick I could sit and hide inside it. This feeling of dread and panic only increases when you accidentally set off a trap, or catch a glimpse of the creature. On top of that there's minor tremors too, which really keeps that feeling of unease going even in quiet moments.

At one point the creature came at me when I made just a tiny bit too much noise, so I threw a grenade at it and somehow also set off a fire strap behind me and just my luck - the grenade completely missed. I was officially trapped between two horrifying ends. Death number…I don't even know anymore.

Everything about it is tense. Even when going through areas you already know, because you just never know when the noise you make is too much and where this thing will appear from. Certainly doesn't help with the manual save system, because I was often creeping back to it.

I like that you're actually given something resembling an arsenal here, so you're not entirely helpless, just mostly helpless. You have a gun, although ammo is limited and it won't kill the creature, only delay your probable demise. You have grenades, fuel that you can do some interesting things with, meat to try and get its attention and more. Death isn't the end here too, as long as you have a good recent save, just a setback on your path to freedom. The key is to be a quiet as possible, that gun and anything else noisy is a last resort.

One thing I ended up doing is constantly barricading myself into a room I wanted to search — and covering up any holes. Just for that tiny extra peace of mind that it might have a little bit of a struggle to get to me, giving me a chance to get away. This is another part of what I love about Frictional and their physics and what makes The Bunker interesting, that you can move around various objects (and often you need to) as well using objects combined together or thrown around to break stuff to help you get somewhere.

As you go through it, you'll find all sorts of notes and photographs to collect. This is where you will gradually piece together the events leading up to where you are now. I won't go into all the details of course, because spoilers, but it's pretty easy to understand about digging big tunnels and unearthing something horrible. While the setting, theme and visuals are all quite fantastic and no complaints there, this game isn't really about the story at all it's the journey and how many different ways you can die trying to escape.

A little shot I like to call "nope".

I really can't see a reason not to suggest you pick it up if you're after a new horror experience on desktop. This is where I spent 99% of my time with it and there it really was an experience I won't be forgetting any time soon. The constant panic I felt, as I walked through dimly lit and often completely dark corridors in a very claustrophobic environment — yeah, that's going to stick with me. For Steam Deck, sit on it until the graphical glitch is solved.

I played most of it with bright sunlight (aside from replaying for some screenshots here), and it was still terrifying me and making me jump constantly. I'm not built for these types of games but I still somehow enjoy them. Apparently I just enjoy inflicting emotional pain on myself and if you do too then go grab it. For the absolute best experience put on some headphones, and dim the lights.

Once again Frictional have proven they know how to do horror.

You can buy it from Humble Store and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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29 comments
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F.Ultra Jun 8, 2023
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Quoting: Purple Library Guy
Quoting: F.UltraSo until that changes (aka when we get enough market share) I'll rather take a well working game in Proton over a half-hearted native port that quickly gets abandonware.
I'm not sure if we have any actual statistics about that, so my anecdotes would be as good as anyone's. I would like to note that nearly all my Steam games are native and work fine. And I've only tried a few games with Proton or Wine, and have usually had trouble getting them to work, or just failed. Maybe there's something about my setup that doesn't work well with Proton, I dunno.
Mind you, it's true that my old Loki Alpha Centauri doesn't work, while I did recently get a Windows version that does run on Wine, although I have to do something weird every time.

Mad Max, no longer works, it just segfaults.

Life is Strange: Before the Storm, no longer works on a modern version of glibc but I have managed to manually patch it myself to get it to work.

AR-K: The Great Escape, I never managed to get the native version to work.

Borderlands 2, never got support for the new textures and multiplayer stopped working.

Conarium, the non-missable achievements never worked.

Dying Light for many years had lots of problems refusing to launch and at least for me have a game breaking bug in The Following DLC that makes progress impossible.

Steel Storm: Burning Retribution, no longer launches.

Lots of the Feral ports that had multiplayer never worked with players from other platforms.

Probably lots of more examples for people who have more games, this was what I found with a quick look at my inventory in Steam.
F.Ultra Jun 8, 2023
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Quoting: CyrilWith this behavior some have "don't care about native, just want to play games", I'm really surprised some people don't say the same thing about other software (non-gaming) too, or won't be surprised if that happen one day actually. Why making a big difference between software and games? Surely I don't want this...

Games by their very nature are closed source proprietary pieces of bad code that should have no interaction with the rest of the system so that is among the reasons why e.g I see games as being differently. Aka I would never ever use a closed source application on any of my systems, but for games that battle was over before it started.
Cyril Jun 8, 2023
Quoting: F.Ultra
Quoting: CyrilWith this behavior some have "don't care about native, just want to play games", I'm really surprised some people don't say the same thing about other software (non-gaming) too, or won't be surprised if that happen one day actually. Why making a big difference between software and games? Surely I don't want this...

Games by their very nature are closed source proprietary pieces of bad code that should have no interaction with the rest of the system so that is among the reasons why e.g I see games as being differently. Aka I would never ever use a closed source application on any of my systems, but for games that battle was over before it started.

About the close vs open source apps installed on your system I surely agree, but that was not the subject of what I said.
I was thinking about native apps vs just run all Windows apps through Wine for example.

Plus, no, I don't think games are closed source by nature, it's mostly an economic issue, it could be different.
Ardje Jun 9, 2023
Quoting: Liam DaweProton is here, has been for years - and for gamers 99% just want a game to work. You can click play on it right now and it works great.
It's not just gamers.
I am a Linux only software, platform and infra developer since 1999. I invested money into every linux game I could get. Those were of porting houses.
Some do native ports. Like the X series, wonderful, native and supported by the developer because they develop on linux too.
But 99% of developers have only seen windows. For a meager less than 0.9% you are not going to re-educate all your developers.
I've been working for a company that has a direction of Linux only for a decade, and still every developer only knows windows. And you can't just go and ask the market for Linux developers as they are 10x more expensive.
So nagging about it is stupid. If you really want to change this you have to start at your local schools.
Apple, Microsoft and Google are initially paying/sponsoring education on their platform, and once they have a foothold, they give you a plan on how to buy only from them and have a "discount". Apple really is terrible at extorting money out of education in the Netherlands (as it is not necessary to have an ipad, but you won't be able to pass without one).
Microsoft doesn't care, they throw money to only give their courses, and the result is that even higher education give severe broken windows only computer education.
The result is clear. The tabaco or alcohol industry does the same, teach the young, so they won't know any better when they are old.
Stop complaining to developers, educate your kids. Volunteer at school to teach. That's the only thing that works, because nobody using linux is spending money on computer education at school. Microsoft does spend money on the education of your kids, and they are the future developers.
Best is to see what these companies are to your kids: groomers.
F.Ultra Jun 9, 2023
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Quoting: Cyril
Quoting: F.Ultra
Quoting: CyrilWith this behavior some have "don't care about native, just want to play games", I'm really surprised some people don't say the same thing about other software (non-gaming) too, or won't be surprised if that happen one day actually. Why making a big difference between software and games? Surely I don't want this...

Games by their very nature are closed source proprietary pieces of bad code that should have no interaction with the rest of the system so that is among the reasons why e.g I see games as being differently. Aka I would never ever use a closed source application on any of my systems, but for games that battle was over before it started.

About the close vs open source apps installed on your system I surely agree, but that was not the subject of what I said.
I was thinking about native apps vs just run all Windows apps through Wine for example.

Plus, no, I don't think games are closed source by nature, it's mostly an economic issue, it could be different.

Well it wasn't the subject as such but for me it kinda is. Let me explain. While you might not agree that games are closed source by their very nature they sure are to 99.9999% when it comes to the ones on Steam, so in order to be able to play games at all I already have to back down from my normal "open source only" mentality that I usually adhere to. And since open vs closed is way way way way way way way way way way way way way way way way more important to me than Windows vs Linux I now no longer really care if the game is Linux native or a Windows binary running under WINE/Proton (aka the bigger battle is lost here).

When it comes to applications though I simply refuse for many reasons (security being one, me also being able to fix/contribute which I do for hundreds of projects is another one) to even run closed source applications on my system, so there even the thought of running a Windows application is (to me) a foreign concept, aka WINE/Proton for Linux applications is not even on my radar.
F.Ultra Jun 9, 2023
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Quoting: ArdjeAnd you can't just go and ask the market for Linux developers as they are 10x more expensive.

I just have to ask about this one because that doesn't match my own experience (and we only employ Linux developers), perhaps this is a regional difference, but AFAIK the Windows devs tend to be more expensive since they all usually come with tons and tons of various certifications while the Linux devs are mostly self taught and mostly happy that they are allowed to work for a Linux company instead of slaving away at some Windows shop.

I tried to google around a bit and got very different values but for e.g the US the top Windows devs have an average salary of $166k while it was $150k for the Linux devs. And for the average Windows dev it was $130k vs $123k for the average Linux dev (all of which to me is fantasy numbers but then devs tend to earn a lot more in the US for some reason, or their numbers are before some taxes are drawn like they are here in Europe).
Liam Dawe Jun 11, 2023
Have removed my previous comment, as I can understand the sentiment about the Native talk considering Frictional’s history.

Just please keep in mind the posting rules, as complaining about Native ports in general on articles about games run through Proton is not something I keep wanting to see but here I get it.

Happy gaming ✌️
Linux_Rocks Jun 15, 2023
Quoting: RaabenNot only did they quietly drop native releases after 15 years of great support, they outright ignored direct inquiries from me and others several times since the game's original announcement. Frictional has lost alot of my respect from that alone; went from a day one buy as all their games for me since Penumbra to maybe waiting for bargain bin sale.
Yeah, I tried DMing them on Twitter about a Linux version and didn't even get a reply. I'm glad that I got two of the other Amnesia games for free way back and only paid for one. If they don't wanna make a native Linux version then I'm gonna wait some time until it's cheap on sale.
ced117 Jun 18, 2023
Quoting: Linux_RocksYeah, I tried DMing them on Twitter about a Linux version and didn't even get a reply. I'm glad that I got two of the other Amnesia games for free way back and only paid for one. If they don't wanna make a native Linux version then I'm gonna wait some time until it's cheap on sale.
I also sent them an e-mail. So far, no answer.
Lets hope there will be a native port in the future.
I always supported them because of the native ports, if this ends, well.
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