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Tencent to get a majority stake in Dying Light dev Techland

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Here's a bit of industry news for you. Techland, developer of Dying Light, have announced some "exciting news" about the future of their studio.

After the usual PR talk about wanting the best for the studio, Techland CEO Pawel Marchewka dropped word that Tencent are going to be acquiring a "majority shareholder". Marchewka went onto mention the deal will allow them to "move full speed ahead with the execution of the vision for our games" and that they will retain full ownership of their IPs and maintain creative freedom.

Because we all enjoy game industry consolidation right? What could possibly go wrong with all these big groups swallowing up publishers and developers? There's Microsoft grabbing Activision Blizzard, Embracer eating up everything they can and then closing a bunch and of course Tencent back again with more.

Tencent have invested into (and in some cases fully own) the likes of Riot Games, Epic Games, Turtle Rock Studios, Funcom, Bloober Team, Don't Nod, FromSoftware and plenty more.

What are your thoughts? Let me know in the comments.

Article taken from GamingOnLinux.com.
Tags: Misc
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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MicHaeL_MonStaR Aug 4, 2023
It might have no effect on Techland and actually help them, or it will make their products/decisions more "corporate". - Even though I was fairly excited about 'Dying Light 2', and definitely approve of their long-term support for the first game, which they could've stopped working on as soon as the first year and moved on (but actually kept at it for a decade, which is kinda nuts), I found this second game to be a bit... "too triple-A"?...
Don't get me wrong, I'm not some kind of hipster that needs everything to be "indie" or "double-A" or open-source, even though I'm here. But the first game had that good balance of it being kind of high-production, but not too much and just being a solid game in general. - The new one is trying to be higher-production, which is just logical for a studio/company to strive for, and not bad for the product, but it feels like it's MORE for the business-appeal than the game.
And so it shows, now that they caught the attention of a titan like Tencent. They've "made it". - But at what cost?... We'll see. - Their next game will probably be like a decade away as well, as they will probably stick to "DL2" for years to come. But considering now there is a bigger investor in the picture, who knows what will be shoehorned into that game. - I wouldn't be surprised if some controversial decisions will be made down the line, and we'll hear of it...
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