Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Revolution Software recently announced two huge bits of news for adventure game fans! Not only will there be a whole new game with Broken Sword - Parzival's Stone but Broken Sword - Shadow of the Templars: Reforged is coming too.

Yes I totally missed the original announcements.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

From the press release:

“This is the start of what we’re calling the ‘Broken Sword Renaissance’,” says Charles Cecil, Founder and CEO of Revolution Software. “With both Parzival’s Stone and Shadow of the Templars: Reforged, we’re making a big, bold, and broad offer both to those who have walked in the shoes of George & Nico before and hunger for a new adventure, and also just as crucially people who have never even heard of the franchise. As with all Broken Sword games, both titles exist as independent adventures with no prior knowledge required, though naturally for those invested in the world we’ve created, there’s a lot to tap into under the surface.”

One thing to note, is that Broken Sword - Shadow of the Templars: Reforged is making use of AI Art to help it along. Speaking to Polygon the founder of Revolution, Charles Cecil, mentioned they simply couldn't afford to remake it without the help of an AI trained using their own sprites. This did result in some backlash, with Cecil speaking to Game Developer to try and clear it up noting they own all the data, it's trained with their own work, and it saves time on tedious tasks to let their artists then add the human touch after for "facial expressions, correct animations, and finesse the details" and so on.

There's a lot of fuss over AI art, especially because plenty of it is trained by using artwork from others, but in this case it simply sounds like a useful time-saving tool for their artists.

Both games are due out next year, and according to the Steam pages for each they will have Linux support too.

Steam pages:

Broken Sword - Shadow of the Templars: Reforged

Broken Sword - Parzival's Stone

Article taken from
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me

tpau Sep 5, 2023
Nice to see them return, but the current visual style feels a bit wrong to me.
CatKiller Sep 5, 2023
View PC info
  • Supporter Plus
Sweet. Played through 1, 2 & 5 on the Deck recently, and loved the experience (I'd played 1 & 2 before back in the day).
whizse Sep 5, 2023
View PC info
  • Supporter
Shadow of the Templars: Reforged doesn't really do anything for me. Revolution have been so good with keeping the first games updated (and ported to new platforms) yet another re-re-release feels superfluous.

I wish they went back and gave 3 & 4 some love instead. Keep the gist of the story but remake everything else. Make them proper point & clickers with detailed 2D graphics.
tpau Sep 5, 2023
Quote“This is the start of what we’re calling the ‘Broken Sword Renaissance’
That could very well mean that they will do the other parts later if the announced games sell well.
tpau Sep 6, 2023
It was an iconic place so returning there would be kind of a fan service don't you think?
tpau Sep 6, 2023
Quoting: whizseI wish they went back and gave 3 & 4 some love instead. Keep the gist of the story but remake everything else. Make them proper point & clickers with detailed 2D graphics.

Yea these two feel out of place. Like Desperados 2 and Helldorado where the 3d engine wasn't good enough so the style became a lot worse to look at.

The parcival stone part has nice backgrounds but the 3d models feel a bit akward at the moment.
Hopefully we will three all 6 parts with the same attention to detail and a common style close to the original series.

Going for the first part of the series is a good idea though. Large screens will benefit from higher resolution and a better menu and controls would certainly help. The directors cut on a modern computer feels a bit weird imho.

As they work with AI, it shouldn't slow them down too much touching that game as well
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.