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Linux user share remains above macOS in the latest Steam Survey

By - | Views: 47,185

After the rather exciting development in the last Steam Hardware & Software Survey where Linux users overtook macOS for the first time, the latest survey shows Linux continues to be above macOS but with the numbers dipping down.

The latest results for August 2023:

  • Windows 96.61% + 0.40%
  • Linux 1.82% - 0.14%
  • OSX 1.57% - 0.27%

When switching over to the Linux-only data here’s the most popular distributions for gaming on Steam:

  • SteamOS Holo 64 bit 44.18% +2.11%
  • "Arch Linux" 64 bit 7.68% -0.26%
  • Freedesktop.org SDK 22.08 (Flatpak runtime) 64 bit 6.03% +0.04%
  • Ubuntu 22.04.2 LTS 64 bit 4.10% -3.28%
  • Manjaro Linux 64 bit 3.99% -0.30%
  • Linux Mint 21.2 64 bit 3.41% +3.41%
  • Pop!_OS 22.04 LTS 64 bit 2.93% -0.04%
  • Ubuntu 22.04.3 LTS 64 bit 2.91% +2.91%
  • Other 24.78% -0.74%

So we continue to see that the Steam Deck with SteamOS is what's really pushing Linux gaming right now with it growing again this month compared to other distributions.

As usual the trends can be seen on our Steam Tracker.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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57 comments
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Eike Sep 3, 2023
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There's another interesting number.
While we always consider China to nearly not use Linux, simplified Chinese is the second most used language by Linux Steam users. :D
Lofty Sep 3, 2023
Quoting: Eike
Quoting: LoftyI have to thank nvidia for enabling me to game on linux at a time when it was impossible otherwise many, many years ago when i had zero success on the terrible fglrx AMD. it's what kept me going until AMDGPU was up and running. Now however im on AMD and its amazing honestly in comparison how much better it is than nvidia, no contest. Your kneecapping yourself running nvidia on linux, it's like choosing to have a lower quality experience on purpose.

Why do you think so? I'm using Nvidia on Linux, and I don't see problems.

I find the desktop experience to be smoother in general. On gnome wayland everything is really snappy and there is no feeling of lag. I don't know why but muilti-monitor was a pain when turning one screen off to save energy it would mess up the orientation. Issues mixed resolution / refresh multimonitor was a big one. Then sometimes i would get proton game hangs. The card seemed to run the fans faster than they reasonably should so perhaps that is a compatibility issue and i had less success with undervolting and controlling the card. But for gaming the overall feeling of stability is there, even with V-Sync on (and i believe this is by design) there is less lag locked at 60 using wayland than relying on X11 desktop compositor + nvidia proprietary. Now you could use force composite pipeline on nvidia but that seemed to cause problems with games like CS:GO or any other triple buffered games.. again not present on wayland even the 'vsync lag' is not there now when its technically vsync'd. Then there is the need to add a separate repository on nvidia and build against the kernal i have, which would sometimes fail because the kernal headers were not matched to the current driver meaning a system boot to the fall back f86 nouveau driver and that was after having to work out how to downgrade kernal and reinstall from the terminal.
outside of that, again i dont know why but emulation has been really smooth and with nvidia i kind of got used to very small amounts of microstutter, just now and again and assumed it was the game engine.. it wasn't it was the drivers / nvidia card.

Knowing how much effort Valve and other companies are pouring into the FOSS driver gives me confidence in more performance gains / stability and future support ... PLUS .. backwards compatibility on older hardware where we at least have the potential for new AMD technologies to trickle back generations, like FS3.

so quite a lot.


edit* i know i mentioned efficiency but my full desktop GPU on AMD is idling at just under 5w and that's even on mixed resolution multi-monitor which was never the case with nvidia and yet there are both technically the same TDP cards.


Last edited by Lofty on 3 September 2023 at 8:59 pm UTC
poiuz Sep 3, 2023
Quoting: ShmerlApple is a PC vendor, so dropping 32-bit support and not supporting OpenGL / Vulkan directly harmed gaming on their own platform.
They dropped support for old games. So what? Do you really believe any user will be angry & switch the platform? People don't buy Macs to play games. They want to play games on a Mac because they own a Mac. The goal is to get ported games into the app store.

Quoting: ShmerlIt's glaringly obvious they don't care about this use case, Steam or not Steam.
No, dropping legacy software doesn't say anything about their future efforts. Creating Metal (as a high performance API) & the Game Porting Toolkit on the other hand says they do care.

Quoting: ShmerlThey deliberately make things worse, something Linux never has done for gamers.
Every single Linux user made things deliberately worse by just switching to Linux. Only a fraction of all Windows games work on Linux (according to ProtonDB only about 15% of the Steam games are tested/documented, for the Steam Deck it's even less). There are still more than enough games to play.

More important than compatibility with old games is compatibility with new releases.
Purple Library Guy Sep 3, 2023
Quoting: poiuz
Quoting: ShmerlIt's glaringly obvious they don't care about this use case, Steam or not Steam.
No, dropping legacy software doesn't say anything about their future efforts. Creating Metal (as a high performance API) & the Game Porting Toolkit on the other hand says they do care.
They care about abstract graphics capability on their hardware, perhaps for use by in-house software and whatnot. But they don't care about the use case of games, as in having large numbers available, because going all Not-Invented-Here by doing Metal is very obviously going to force game developers to do extra stuff before their games will work on MacOS. I'm pretty certain even the Game Porting Toolkit, which sure wasn't around in the earlier days of Metal, still adds significant effort for developers. Not that the point of the technology was to make games hard to port--just, they didn't care.


Last edited by Purple Library Guy on 3 September 2023 at 8:01 pm UTC
Shmerl Sep 3, 2023
Quoting: poiuzThey dropped support for old games. So what?

So it means they don't give two sh*ts about gamers. They do whatever the heck they want for their own purposes. Gamers being completely not a consideration. QED.

Arguing any abstract arguments when they literally made already existing games on their own platform unplayable is pointless. Gamers care about games, not about Apple telling them "your games you paid for are now broken, have fun".


Last edited by Shmerl on 3 September 2023 at 8:15 pm UTC
poiuz Sep 3, 2023
Quoting: Purple Library Guy[…]
Direct3D 12, Announcement: March 24, 2014
Metal, Initial release iOS: June 2, 2014
Vulkan, Announcement: March 13, 2015
Metal, Initial release macOS: June 8, 2015
Direct3D 12, Initial release: July 29, 2015
Vulkan, Initial release: February 16, 2016

Quoting: ShmerlSo it means they don't give two sh*ts about gamers. They do whatever the heck they want for their own purposes. Gamers being completely not a consideration. QED.

Arguing any abstract arguments when they literally made already existing games on their own platform unplayable is pointless. Gamers care about games, not about Apple telling them "your games you paid for are now broken, have fun".
Yes, your right. Gamers care about games. Apple tries to get games on macOS. Apple cares about games & gamers on macOS. QED!

Talking about unplayable: Valve released a Linux based Steam Deck. Tell me, how many games don't work on the Linux based Steam Deck? What does this tell us about Valve? We're not talking about some games, there are tens of thousands of games.

And another point: Linux did break games. There was & is incompatibility between distributions & there are incompatibilities between base libraries versions (e.g. libc). There are enough reports of old native ports not working on current distributions.
Shmerl Sep 3, 2023
Quoting: poiuzYes, your right. Gamers care about games. Apple tries to get games on macOS

Saying they care about gamers or try to get games on macOS when they make existing games unplayable is complete nonsense. No point to even argue further about it.

Ubuntu realized it in time when they wanted to drop 32-bit support and reversed that dumb idea, which is a lot better than how Apple treats gamers by completely disregarding them.

That's why I seriously don't get anyone expecting macOS to be usable for gaming, when Apple just gives them middle finger in that sense.

It's simple. Apple cares about Apple and tells users what they should do or not do. Apple doesn't care about gamers and isn't interested in their needs.


Last edited by Shmerl on 3 September 2023 at 9:30 pm UTC
poiuz Sep 3, 2023
Quoting: ShmerlSaying they care about gamers or try to get games on macOS when they make existing games unplayable is complete nonsense. No point to even argue further about it.
But they are. No point to even argue further about it. Just because they removed support for legacy software doesn't make the other untrue.

Quoting: ShmerlApple doesn't care about gamers and isn't interested in their needs.
You probaly don't know much about macOS users, gamers or their needs.
Cyril Sep 4, 2023
What a fluffy troll we have here...
Shmerl Sep 4, 2023
Quoting: poiuzDirect3D 12, Announcement: March 24, 2014
Metal, Initial release iOS: June 2, 2014
Vulkan, Announcement: March 13, 2015
Metal, Initial release macOS: June 8, 2015
Direct3D 12, Initial release: July 29, 2015
Vulkan, Initial release: February 16, 2016

Your timeline is misleading. Both MS and Apple can be blamed for not supporting Vulkan. They did it very deliberately knowing it's being developed, since they did it out of obvious lock-in intent.


Last edited by Shmerl on 4 September 2023 at 12:29 am UTC
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