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Gaijin Entertainment have teased the next big update for War Thunder, named Sons of Attila and they continue to work through their roadmap to improve other parts of the game. War Thunder has Native Linux support and it is Steam Deck Verified.

First up, here's the teaser for Sons of Attila:

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Also, I really do love seeing that Linux tux icon in their trailers, they're one of the few who do it and they've supported Linux long-term and it continues to run well.

The developers also recently blogged that they're making some changes to aircraft unlock costs and research point requirements, making them actually easier and slightly less of a grind. So in future you can expect to see reductions for:

  • The amount of Research Points required to research vehicles.
  • The amount of Research Points required to research modifications of vehicles.
  • The Silver Lion cost for purchasing vehicles.
  • The Silver Lion cost for crewing vehicles.
  • The Silver Lion cost for purchasing an Expert Crew.
  • The Silver Lion cost for purchasing modifications.

Plus, they're tweaking the purchase cost on a "wide range" of most vehicles in all ranks across  aircraft, ground vehicles and naval forces to reduce them. This includes a reduction in cost for crewing vehicles, purchasing Expert Crews, as well as vehicle modifications.

In other War Thunder news, once again someone recently leaked restricted military information on the War Thunder forum. Not quite as bad as previous times though, this one seems to only be restricted in certain countries. 

Play free on Steam.

Article taken from GamingOnLinux.com.
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4 comments

Pengling Sep 1, 2023
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I found this very entertaining to watch when it appeared in the GOL "5 years of Proton" stream on YouTube; That moment of utter surprise the moment that bomb fell out of the sky and landed just inches from your tank, then exploded before you could've ever gotten away from it, was just epic - and hilarious. I'm going to have to try it out soon, methinks.


Last edited by Pengling on 1 September 2023 at 1:25 pm UTC
Liam Dawe Sep 1, 2023
Quoting: PenglingI found this very entertaining to watch when it appeared in the GOL "5 years of Proton" stream on YouTube; That moment of utter surprise the moment that bomb fell out of the sky and landed just inches from your tank, then exploded before you could've ever gotten away from it, was just epic - and hilarious. I'm going to have to try it out soon, methinks.
Oh yeah, I remember the confusion in me at that moment. Epic though seeing the bomb drop, fail to detonate and then blow me up seconds later lol! Good times. War Thunder can be pretty great.
user1 Sep 1, 2023
Too bad that WT has recently stopped working on Proton after working beautifully on it for some time (it now crashes after login). And I'm not touching the dumpster fire that is their so called "native port" with a ten-foot pole. Every time I was trying the native port it was a bad experience after bad experience after bad experience after bad experience after bad experience after bad experience... And again, bad experience.
When the native port still used opengl, the game was essentially unplayable most of the time. Especially in 2017, when it was a total glitchlag fest. And when it received the Vulkan renderer, the performance also wasn't that great in the beginning. The Vulkan renderer has of course matured over time, but the Linux client still suffers from occasional crashes and other issues. At some point you couldn't even set texture quality to high (WTF?!) And last time I tried the native port, it caused a gpu hang on my RX 580.

Sorry if it was a bit of a rant. Overally I love this game, but getting it to run on Linux is like drowning in a sea of grief most of the time and occasionally finding a few islands of happiness.


Last edited by user1 on 1 September 2023 at 2:47 pm UTC
Pikolo Sep 1, 2023
Quoting: user1Too bad that WT has recently stopped working on Proton after working beautifully on it for some time (it now crashes after login). And I'm not touching the dumpster fire that is their so called "native port" with a ten-foot pole. Every time I was trying the native port it was a bad experience after bad experience after bad experience after bad experience after bad experience after bad experience... And again, bad experience.
When the native port still used opengl, the game was essentially unplayable most of the time. Especially in 2017, when it was a total glitchlag fest. And when it received the Vulkan renderer, the performance also wasn't that great in the beginning. The Vulkan renderer has of course matured over time, but the Linux client still suffers from occasional crashes and other issues. At some point you couldn't even set texture quality to high (WTF?!) And last time I tried the native port, it caused a gpu hang on my RX 580.

Sorry if it was a bit of a rant. Overally I love this game, but getting it to run on Linux is like drowning in a sea of grief most of the time and occasionally finding a few islands of happiness.
I've used the native port of WT since 2016. It works quite well on Nvidia, especially since they moved from OpenGL to Vulkan. I've used my integrated AMD GPU with it a bit too and it's fine - 20-30 FPS on low-medium settings was better than I expected while I couldn't get Nvidia drivers to work on the new kernel. I'm playing on Kubuntu LTS with HWE, so currently the equivalent of Kubuntu 22.10.
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