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Harebrained Schemes and Paradox Interactive to split

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Harebrained Schemes were acquired by Paradox Interactive back in 2018 and now they're set to part ways, after the disappointing launch of The Lamplighters League.

Harebrained Schemes developed titles like BATTLETECH, Shadowrun Returns, Shadowrun: Dragonfall and more but it seems like the partnership with Paradox has not gone well overall. Paradox announced earlier this month on October 10th how bad the launch of The Lamplighters League went noting in a press release:

Paradox Interactive has today decided to write down capitalized development costs for the game The Lamplighters League, in addition to the regular degressive amortization done during the game’s first three months. Overall, this will result in that all of the game’s capitalized development costs of MSEK 320 will be recognized as costs in the fourth quarter of 2023. The game’s impact on profit before tax for the fourth quarter is estimated to MSEK -248. The write-down stems from a revised sales forecast, which was established after the game’s release.

The Lamplighters League is a fun game with many strengths. Even though we see cautiously positive player numbers in subscription services, the commercial reception has been too weak, which is frankly a big disappointment. Game projects are by their nature always risky, but at the end of the day we haven’t performed at the level we should. It is painful but makes us more eager to roll up our sleeves and do better,” says Fredrik Wester, CEO of Paradox Interactive.

Pictured - The Lamplighters League

On Steam, The Lamplighters League has less than 200 user reviews, which is really bad.

With today's announcement, they're going to entirely part ways on January 1st, 2024. Paradox will keep ownership of The Lamplighters League and other games developed by the studio while Harebrained Schemes look towards "new publishing, partnership, and investment opportunities".

From the press release sent out today:

“Paradox has refocused its strategy towards its core niches within strategy and management games with endless qualities,” said Charlotta Nilsson, COO of Paradox. “We and HBS’ leadership have been discussing what would happen after the release of The Lamplighters League, but a new project or sequel in the same genre was not in line with our portfolio plans. Hence, we believe that a separation would be the best way forward. We’re very happy that this talented, gifted studio has the chance to continue and can’t wait to see what they will make next.”

“Harebrained Schemes will support The Lamplighters League through the end of the year while we seek funding and partnerships for an independent future in 2024," said Brian Poel, Studio Operations Manager of HBS. “Our studio mission remains the same: to make games that challenge your mind and touch your heart.”

There's other news though, which is that Harebrained Schemes had a significant amount of staff let go before the release of The Lamplighters League. This was shared by a former staff member in a forum post on ResetEra, confirmed by PC Gamer.

So tough times ahead for Harebrained Schemes.

Article taken from GamingOnLinux.com.
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41 comments
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pb Oct 17, 2023
Wow, it's almost as if people are not willing to dump $50 on a random game they never heard about. Ever heard of Laffer Curve?
EagleDelta Oct 17, 2023
Quoting: scaine
Quoting: JarmerFunny enough, it was Paradox's predatory scam dlc behavior
What what? Predatory how? A scam??

Paradox are one of the few publisher's with a well established, regular, value add DLC regime. They support their games YEARS after release. Stellaris, for example, released over 7 years ago, but some of the DLC modules released are just £9 yet add swathes of content.

I wish other publishers would take note instead of trying monetise micro-transactions.

I'll take properly thought out DLC any day over cosmetic shite, Battle passes and "Seasons".

That doesn't even count that, similar to how Egosoft operates with the X series, they offer core game updates with content and features in addition to the DLC. DLC which usually only focuses on the new content tied to the DLC.
eldarion Oct 17, 2023
Quoting: scaine
Quoting: JarmerFunny enough, it was Paradox's predatory scam dlc behavior
What what? Predatory how? A scam??

Paradox are one of the few publisher's with a well established, regular, value add DLC regime. They support their games YEARS after release. Stellaris, for example, released over 7 years ago, but some of the DLC modules released are just £9 yet add swathes of content.

I wish other publishers would take note instead of trying monetise micro-transactions.

I'll take properly thought out DLC any day over cosmetic shite, Battle passes and "Seasons".

Depends on the game. Remember their flagship, GalCiv? They are constantly remaking the same game, but releasing the next iteration with a skeleton of the features of the previous game and then releasing DLC after DLC to catch up feature wise with the last game. Don't pretend that it's not to earn more money.
anewson Oct 17, 2023
Quoting: scaine
Quoting: JarmerFunny enough, it was Paradox's predatory scam dlc behavior
What what? Predatory how? A scam??

Paradox are one of the few publisher's with a well established, regular, value add DLC regime. They support their games YEARS after release. Stellaris, for example, released over 7 years ago, but some of the DLC modules released are just £9 yet add swathes of content.

I wish other publishers would take note instead of trying monetise micro-transactions.

I'll take properly thought out DLC any day over cosmetic shite, Battle passes and "Seasons".

I also find their DLC system a turnoff. In CK2, for example, you just don't feel you're playing the full game unless you buy a bunch of DLC. Charging 5$/month or a 280$ for access to the full version of your game is a bit rich for a single-player game.

Compare CK2 or Stellaris with games that have seen constant content updates without paid DLC (Project Zomboid, Valheim, Caves of Qud, NMS, ...), constant content updates with much more gamer-friendly DLC releases (eg, Deep Rock Galactic, Don't Starve, ...), or, dare I say it, even F2P games like Apex or PoE which see constant content updates without locking gameplay mechanics behind paywalls, and make their money off of cosmetics. Don't get me wrong I love some Paradox Games (Stellaris in particular) but I definitely see why people don't like the Paradox infinite-paid-DLC approach. And that's not even mentioning that Paradox DLC seems to always be poorly-received; I can only think of a few that score above 'Mixed' on steam.
Kimyrielle Oct 17, 2023
Quoting: anewsonAnd that's not even mentioning that Paradox DLC seems to always be poorly-received; I can only think of a few that score above 'Mixed' on steam.

It's safe to assume that's partly because people vote against the business model, not so much a particular DLC.
Cloversheen Oct 18, 2023
In case anyone is wondering, that is 320 million SEK (Swedish Crowns) or about 28 million €.
Purple Library Guy Oct 18, 2023
Quoting: eldarion
Quoting: scaine
Quoting: JarmerFunny enough, it was Paradox's predatory scam dlc behavior
What what? Predatory how? A scam??

Paradox are one of the few publisher's with a well established, regular, value add DLC regime. They support their games YEARS after release. Stellaris, for example, released over 7 years ago, but some of the DLC modules released are just £9 yet add swathes of content.

I wish other publishers would take note instead of trying monetise micro-transactions.

I'll take properly thought out DLC any day over cosmetic shite, Battle passes and "Seasons".

Depends on the game. Remember their flagship, GalCiv?
Whose flagship? Galciv isn't a Paradox game.


Last edited by Purple Library Guy on 18 October 2023 at 12:09 am UTC
Mountain Man Oct 18, 2023
Quoting: eldarion
Quoting: scaine
Quoting: JarmerFunny enough, it was Paradox's predatory scam dlc behavior
What what? Predatory how? A scam??

Paradox are one of the few publisher's with a well established, regular, value add DLC regime. They support their games YEARS after release. Stellaris, for example, released over 7 years ago, but some of the DLC modules released are just £9 yet add swathes of content.

I wish other publishers would take note instead of trying monetise micro-transactions.

I'll take properly thought out DLC any day over cosmetic shite, Battle passes and "Seasons".

Depends on the game. Remember their flagship, GalCiv? They are constantly remaking the same game, but releasing the next iteration with a skeleton of the features of the previous game and then releasing DLC after DLC to catch up feature wise with the last game. Don't pretend that it's not to earn more money.

Galactic Civilization is made by Stardock, not Paradox.
Blender-sama Oct 18, 2023
I had it on my radar but the reviews suggested that the progression was in way that I don't like.
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