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It's been a long road getting here but it seems we're inching closer to Cloud Imperium Games actually releasing Squadron 42, their cinematic single-player space adventure set in the Star Citizen universe. They also talked up Vulkan support with their ongoing tech work.

Chris Roberts announced during the event that "Squadron 42 is feature complete and has entered its polish phase".

You can see their full video on Squadron 42 below:

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Also interesting is their big upgrade they've been working on for native Vulkan API support, which will bring various benefits from improved performance to more advanced rendering techniques. They talked about this a fair bit on Day 1 of CitizenCon, which also included a note in their slide about it opening their tech up to a Linux port.

Pictured - Their Vulkan slide from Day 1 of CitizenCon 2023.

They didn't commit to Linux though, it's hardly even a passing mention. But, either way, if they do manage to finish up their Vulkan work, it will make running it on Linux hopefully better with Proton since there will be less translation that needs to be done which means it should hopefully be smoother.

You can see the talk about Vulkan below at 33:10:

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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TheRiddick Oct 27, 2023
Still loads of Whales left in the ocean to keep the SC train going.

At least us who are not worshiping the ground SC walks on by buying all the ships will maybe get a game to play in the end with SQ42.
pete910 Oct 27, 2023
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Quoting: ZeroPointEnergy
Quoting: pete910They've never sated it will be out in a few weeks to be fair, Original release got moved due to added content that the backers wanted.

The trouble is it's taken longer than both backers and the devs initially thought!

I'm talking about Squadron 42 just to make that clear.

The release of this game was multiple times announced and then delayed again. First it was end of 2014 then beginning of 2015, then end of 2015. In October of 2015 they even had a trailer announcing the release of the campaign in 2016...

Maybe you are new to that game, so it's understandable that you don't know the full history. I was there from the very start over 13 years ago. Please stop making excuses for them.

I was pulling you up on the "Few weeks" remark as clearly stated, I certainly was not defending them.
SQ42 has been delayed 3 times that I'm aware of total.

As seen across the net, Sore subject to a lot of people I see GOL is no different.

I will go a play another game for now and bow out, When it does releases I will play that too. Irrelevant to me when that will be.


Side note, I take it you did "Hold the line" ?
Schattenspiegel Oct 29, 2023
Well at least their delays keep my hardware costs low. When they first announced their kickstarter in 2012 I was thinking: with AAA gaming intensely licking it's own backside, SC could finally be a reason to upgrade my aging hardware. After all I quite liked Robert's previous work with the exception of that highly acclaimed atrocity 'Freelancer'.
Admittedly I caved in an upgraded this year (the double A games started to be a bit to demanding for the old rig), but if they they keep doing business as usual, I expect quite a lot of mileage out of this toaster as well.
The sad part is that the Joystick market has been offering the same shitty consumer hardware for the last 20 years with no change in sight So I am not even that sure I am interested anymore.
Shmerl Oct 29, 2023
Freelancer isn't highly acclaimed without a reason. It's a really good game.
slaapliedje Oct 30, 2023
Quoting: ShmerlFreelancer isn't highly acclaimed without a reason. It's a really good game.
The only reason I didn't care for Freelancer as much as I otherwise would have was the switch to a mouse for the controls. Back in the day, I had loved the hell out of Starlancer, and played it with a force feedback joystick (which I've now acquired a Sidewinder Force Feedback Pro to play again!)

It would have been nice if someone had hacked in flight stick support to Freelancer.
Schattenspiegel Oct 30, 2023
Quoting: ShmerlFreelancer isn't highly acclaimed without a reason. It's a really good game.
Quoting: slaapliedjeThe only reason I didn't care for Freelancer as much as I otherwise would have was the switch to a mouse for the controls. Back in the day, I had loved the hell out of Starlancer, and played it with a force feedback joystick (which I've now acquired a Sidewinder Force Feedback Pro to play again!)

It would have been nice if someone had hacked in flight stick support to Freelancer.

Admittedly this ^ for a good part. While for the same reason it is remembered fondly for a lot of people since it opened up the genre for a wider audience it took quite a bit away for existing fans of it. It was also annoyingly balanced resulting in constantly getting dragged out of a lane by a pirate that then exploded in a single volley. Don't remember the story or missions being outstanding either, but it has been a while. Earlier games like 'Privateer' or 'Strike Commander' worked better for this particular game formula, while games like 'Tie Fighter' and 'Freespace' had better much better mission design and gameplay.
slaapliedje Oct 31, 2023
Quoting: Schattenspiegel
Quoting: ShmerlFreelancer isn't highly acclaimed without a reason. It's a really good game.
Quoting: slaapliedjeThe only reason I didn't care for Freelancer as much as I otherwise would have was the switch to a mouse for the controls. Back in the day, I had loved the hell out of Starlancer, and played it with a force feedback joystick (which I've now acquired a Sidewinder Force Feedback Pro to play again!)

It would have been nice if someone had hacked in flight stick support to Freelancer.

Admittedly this ^ for a good part. While for the same reason it is remembered fondly for a lot of people since it opened up the genre for a wider audience it took quite a bit away for existing fans of it. It was also annoyingly balanced resulting in constantly getting dragged out of a lane by a pirate that then exploded in a single volley. Don't remember the story or missions being outstanding either, but it has been a while. Earlier games like 'Privateer' or 'Strike Commander' worked better for this particular game formula, while games like 'Tie Fighter' and 'Freespace' had better much better mission design and gameplay.
Yeah, I don't get why Freelancer didn't have the option for flight sticks / game pads or anything. Like they decided all the people who loved the space sims had sold their joysticks. I could be remembering things wrong, but it may have been the beginning of the end for the force feedback flight stick era.

Ha, Elite: Dangerous has a similar 'you just got pulled out of hyperspace' crap, usually I'm good enough to avoid being pulled fully out, it's just annoying when I'm trying to zip around and explore the galaxy.

I keep meaning to beat Freespace, and the rest of the Wing Commander games, I beat Privateer way back in the day, loved that game!
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