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Grand Theft Auto VI trailer is live but no mention of a PC release yet

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Grand Theft Auto VI is no doubt going to be the absolute biggest release all year when it arrives in 2025, but for now Rockstar Games are only announcing it for consoles. In the press release they only mentioned PlayStation 5 and Xbox Series X|S.

It's quite likely such a massive game wouldn't really run on the current Steam Deck, but for Desktop Linux we've seen Proton do some ridiculous magic to get even the most intense games working pretty well. By the time GTA VI is released onto PC, no doubt Proton would be able to run it (or soon after release as we see sometimes).

"Grand Theft Auto VI heads to the state of Leonida, home to the neon-soaked streets of Vice City and beyond in the biggest, most immersive evolution of the Grand Theft Auto series yet."

Trailer is below:

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“Grand Theft Auto VI continues our efforts to push the limits of what’s possible in highly immersive, story-driven open-world experiences,” said Sam Houser, Founder of Rockstar Games. “We’re thrilled to be able to share this new vision with players everywhere.”

Even though on Linux systems we have Proton, there's a rather big elephant in the corner, waiting to jump out and squash you with SURPRISE. That elephant's name is Anti Cheat. We have no idea what sort of tooling they're going to include with it, if they decide to go for some invasive kernel-based solution, both Steam Deck and Desktop Linux would probably be left out in the cold without a coat. Hopefully this won't happen. There's also the chance it could end up being an Epic Games Store exclusive, making it even more of a nuisance.

When do you think we might see an actual PC release of it? A year later?

Article taken from GamingOnLinux.com.
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36 comments
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Arehandoro Dec 6, 2023
I guess this game will have at least 50% of the audio in Spanish, being based in Miami?

Not a game that I will likely play, but definitely this is the biggest single game piece of news for the industry, and its sequel the most selling game in history.
Pengling Dec 6, 2023
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Quoting: ArehandoroNot a game that I will likely play, but definitely this is the biggest single game piece of news for the industry, and its sequel the most selling game in history.
I didn't know that Grand Theft Auto was the sequel to Minecraft.
officernice Dec 6, 2023
I can't really muster up a tiny bit of enthusiasm. Lots of the old devs are gone, GTA V and RDR2 wasn't really my cup of tea. Main characters seem pretty meh.
Arehandoro Dec 6, 2023
Quoting: Pengling
Quoting: ArehandoroNot a game that I will likely play, but definitely this is the biggest single game piece of news for the industry, and its sequel the most selling game in history.
I didn't know that Grand Theft Auto was the sequel to Minecraft.

With all due respect, for me Minecraft is not a game

No, seriously, I thought GTA was the first xD
Pengling Dec 6, 2023
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Quoting: ArehandoroWith all due respect, for me Minecraft is not a game

No, seriously, I thought GTA was the first xD
I still love the mental-image of a very blocky crime-sim.
slaapliedje Dec 7, 2023
Quoting: whizseYeah yeah lightning... What about their willy physics!?
I'm not even interested in a game without willy physics!

(This is sort of an inside joke. Back in the day, at the beginning of the 3d acceleration age, I had gotten a Voodoo 1 card (Pure3d, had 6mb of ram instead of the typical 4, because I knew how to research hardware!). Friend of mine made a comment of 'I don't care about the graphics, as long as the game is fun.' Then I showed him how Unreal looked on 3Dfx. It was mind blowing back then. He changed his tune after that and said that he wouldn't play a game unless it looked amazing... strange dude.)
slaapliedje Dec 7, 2023
Quoting: Pengling
Quoting: ArehandoroWith all due respect, for me Minecraft is not a game

No, seriously, I thought GTA was the first xD
I still love the mental-image of a very blocky crime-sim.
Kingpin isn't quite blocky, but the Reloaded came out yesterday or something!

My favorite GTA is still San Andreas. Being able to buff up your dude by making him ride a bicycle, or fatten him up from eating too many burgers was awesome.
whizse Dec 7, 2023
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Quoting: slaapliedje
Quoting: whizseYeah yeah lightning... What about their willy physics!?
I'm not even interested in a game without willy physics!

(This is sort of an inside joke. Back in the day, at the beginning of the 3d acceleration age, I had gotten a Voodoo 1 card (Pure3d, had 6mb of ram instead of the typical 4, because I knew how to research hardware!). Friend of mine made a comment of 'I don't care about the graphics, as long as the game is fun.' Then I showed him how Unreal looked on 3Dfx. It was mind blowing back then. He changed his tune after that and said that he wouldn't play a game unless it looked amazing... strange dude.)
Sounds like your friend was ahead of the curve!

Oh man, the 6mb card. All I had was the 4mb. Now I'm gonna question all my life choices...
whizse Dec 7, 2023
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Quoting: PenglingI still love the mental-image of a very blocky crime-sim.
There is Voxel Turf that kinda tried to do the Minecraft/voxels/GTA crossover.
slaapliedje Dec 7, 2023
Quoting: whizse
Quoting: slaapliedje
Quoting: whizseYeah yeah lightning... What about their willy physics!?
I'm not even interested in a game without willy physics!

(This is sort of an inside joke. Back in the day, at the beginning of the 3d acceleration age, I had gotten a Voodoo 1 card (Pure3d, had 6mb of ram instead of the typical 4, because I knew how to research hardware!). Friend of mine made a comment of 'I don't care about the graphics, as long as the game is fun.' Then I showed him how Unreal looked on 3Dfx. It was mind blowing back then. He changed his tune after that and said that he wouldn't play a game unless it looked amazing... strange dude.)
Sounds like your friend was ahead of the curve!

Oh man, the 6mb card. All I had was the 4mb. Now I'm gonna question all my life choices...
Haha, it was much like anything, though. If everyone didn't have 6mb of ram, then developers only developed for 4mb of ram... One of the reasons so many games on the Atari ST stunk... devs would code for 512kb, so that all of those Atari 520ST owners wouldn't cry foul!
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