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Heroes of Might and Magic III game engine VCMI gets some huge improvements

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While we have fheroes2 for Heroes of Might and Magic II, we also have VCMI for Heroes of Might and Magic III which also continues to advance as a free and open source cross-platform game engine reimplementation.

Recently the team behind VCMI released version 1.4.0 and 1.4.1 shortly after to fix up some issues. The list of what's new is…rather long. Sounds like some pretty necessary additions too including a high score screen, tracking of completed campaigns, VSync support, a tutorial, a video for winning / losing, smaller save files, mod compatibility checking when loading a save, simultaneous turns support for multiplayer, various AI improvements and so much more.

Ready for just one more turn?

Check out the official site and their GitHub.

You do need the original game for the data files which you can grab on GOG.com.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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1 comment

harre Dec 17, 2023
Cool! Thanks for the tip.

Anyone know if it's workable on Steam deck?
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