We do often include affiliate links to earn us some pennies. See more here.

Dead Cells will be finished with the upcoming Update 35

By - | Views: 26,246

Motion Twin have announced that the upcoming Update 35 for Dead Cells will be the end, so it will be actually finished and complete with no more content updates.

They shared the news in a post on Steam saying that "Update 35 for Dead Cells marks the end of our creative journey on the game. After an incredible 5-year collaboration in bringing additional content to Dead Cells' live-ops, Evil Empire will be pursuing new adventures and we can't wait to see what they come up next.".

One of the issues noted is they didn't want to fall into the "more of the same" trap, as they didn't want to "overextend and risk diminishing the unique charm that makes Dead Cells special to us all". This is part of why things have been quieter around Dead Cells recently, as they said "concluding such a partnership required careful planning to ensure a smooth process for everyone, including the community" as Evil Empire and Motion Twin both move onto new things.

Probably the right move. Dead Cells as it is right now, with the multiple DLC released, is excellent and packed full of content to explore and fight through. Not everything needs to be expanded upon forever. There's currently no date for the final update yet though.

You can buy Dead Cells from Humble StoreGOG and Steam. It has Native Linux support and it's Steam Deck Verified with the Native Linux version too.

Article taken from GamingOnLinux.com.
19 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
9 comments

I like that they're not trying to milk it with endless DLC's. I found the game to become very engaging after beating the final boss for the first time (not gonna spoil why). Still giving it a few runs from time to time.
kneekoo Feb 12
Former lead designer and developer on Dead Cells, Sébastien Benard, said on Discord:
Quote"Since you're asking me, I'd just say [Motion Twin] did the worst imaginable asshole move against Dead Cells and [Evil Empire]. Having seen first hand the actual situation behind the scene, I can honestly say I'm glad to not be part of this anymore. The official statement is total marketing bullshit, the way this situation happened is on a whole different level. I never imagined my former co-op studio would turn out to be such greedy people. I wish the absolute best to [Evil Empire] for their next things, and hope people working there will survive this sudden economic cut."

Mambo Feb 12
Quoting: kneekooFormer lead designer and developer on Dead Cells, Sébastien Benard, said on Discord:
<snipped/>
Now an interesting blog post: https://deepnight.net/blog/regarding-dead-cells-termination/

I don't think he claims special knowledge of current events, but he would be well placed to know the history:

Quoting: DeepnightFor the context, I’ve been an associate at MT for about 19 years and was responsible for most of the design of Dead Cells, and its development, from gameplay, controls, balancing, items and down to the engine (see gamebase). I was not alone, but frankly, I had direct implications on all its parts.

Here is also a quick presentation of the Dead Cells related companies:

Motion Twin (including myself) created the game and released 2 DLCs.
While Motion Twin retained the IP, Evil Empire, created by former MT associates, continued the hard work and released 22 new major updates and DLCs, for about 5 years. They hired 50 people during that period of time.
Mambo Feb 12
Here's some industry journalism that sheds light on the relationship between Evil Empire and Motion Twin (via the dead cells subreddit): https://www.gamesindustry.biz/from-dead-cells-to-reinventing-retro-ip-the-untold-story-of-evil-empire
M@GOid Feb 12
So what is he upset about: that they milked the game by creating multiple DLCs, or that they decided to end development of the game?
Mambo Feb 12
Quoting: M@GOidSo what is he upset about: that they milked the game by creating multiple DLCs, or that they decided to end development of the game?
For anyone who didn't read the links to figure out the EE/MT relationship:

This former Deadcells dev blew the whistle on the former developer, now IP owner, of dead cells (MT), "firing" the entire outsourced dev team of 60 or so people (EE), a lot of whom were ex-MT, by making a unilateral announcement that dead cells was done being updated.

At this point MT has not been involved in dead cells outside of being an IP owner. I'm guessing most copies sold were after the split. The people who should have been involved weren't.

And it stings to think of the small cooperative behaving unfairly and the newer, traditional company offshoot supporting many more workers and being fairer to them.
Brokatt Feb 12
This just came out of the blue. I was looking forward to more Dead Cells this year :( It wasn't that long ago that they posted their long-term plan for DC. Now that's not happening all of a sudden. It's a shame because the DLC's went from strength to strength. The Castlevania DLC really raised the bar and almost became something else other than the base game. I wish Evil Empire the best and are excised for their next game.
bidinou Feb 13
Hi ! That's interesting ! Indeed, the first Discord quote was kinda exaggerated.

Regarding the longer blog post : much appreciated insight. I don't know to what extent a game HAS to be maintained infinitely. Personally, if I were a game developer, I would actually feel bad for releasing something that never ends and would make people play for years & thousands of hours. It's just a past time, after all, we have a real life !

According to him, MT is now only 3 persons ? It sounds as if MT had been idle while EE was doing all the job. Strange. Sure, EE did a great job, but the core game we all know and love is the work from MT.

Also, I don't understand why they would want to "make room" for their upcoming game, which actually seems to be very different.

Anyway. Maybe, if the community complains, they'll actually change their minds ? The PR sounds like there is a plan for the staff of EE. Is it the case ?

(glad there are several small other French companies making nice games, BTW)
amatai Feb 13
Quoting: bidinouAccording to him, MT is now only 3 persons ? It sounds as if MT had been idle while EE was doing all the job. Strange. Sure, EE did a great job, but the core game we all know and love is the work from MT.

From Deepnigth actually, it was a solo project that eventually gets worked by other MT members. Most of the devs at MT that have worked on Dead Cell has gone to other studio (Shiro Games come to mind). Evil Empire was founded by the marketing department of MT (thus the name) and is the only studio working on Dead Cell for a few years.
Deepnigth has also made the excellent Hamerfest, which was remade by Eternaltwin Eternalfest.
MT has made so many excellent games (and the Haxe programming language). I miss games like Hordre (40 people have to collaborate over weeks in order to survive a zombie invasion) or Skywar (STR with games going for a few days, click per second is very low ^^) that were social experiments as much as game.

As a side note, by reading Deepnigth blog post, I remembered that I am a lead dev at EternalTwin (not the harder working one through ). I should stop slacking now that the source code has been released, seems that I'm going to install Haxe tonigth.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.