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Time to blow the dust off your VR headset - Metro Awakening is coming

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Metro Awakening has been announced from Vertigo Games, and will be the first full VR entry into Metro. So clearly it's time to blow the dust off your VR headset and clean away the spider webs.

I joke – a little, there hasn't been all that many truly great PC VR releases that I've seen recently. I still feel completely spoiled by how exceptionally good Half-Life: Alyx was to play through. Still probably my top 5 gaming experiences ever.

Anyway, here's a bit more about Metro Awakening: "Metro Awakening is a story-driven first person adventure built exclusively for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet.

The year is 2028

The survivors of nuclear Armageddon cling to existence in the buried subways of the Moscow Metro – civilization’s last refuge and tomb, where ghosts and spirits haunt the living in this man-made purgatory.

You are Serdar, a doctor braving the darkness, crippling radiation and deadly threats of the Metro in the search for your wife and the medication she so desperately needs. As your courage and sanity are pushed to the limit you must learn to walk the line between life and death, the spirit and the material world, and awaken the being you will become…"

Announcement trailer below:

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Game Features:

  • Lose yourself in a journey of spiritual awakening in this chilling, supernatural origins story from Metro creator Dmitry Glukhovsky
  • Experience Metro’s tense, heart-pounding gameplay in VR for the first time as condensation clouds your mask, ammo and filters run low and your torchlight flickers and dies in the darkness
  • Wield a signature arsenal of hand-made weapons, don your gas mask, and venture into the depths of the Metro where desperate bandits, mutants, and worse haunt your every step

Follow it on Steam.

VR on Linux still has a number of issues, but with all the rumours around the new Valve VR headset — I'm still hoping Valve will improve it on Linux. If you use VR on Linux, what are your top issues you want to see solved this year?

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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22 comments
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Corben Feb 1
Hopefully it works with Proton!

QuoteIf you use VR on Linux, what are your top issues you want to see solved this year?
  • Update for proper OpenXR support. Beat Saber, Pistol Whip, etc. don't work since their OpenXR updates
  • Performance. Async Reprojection is broken for nVidia users
  • Feature parity with the Windows Steam VR version, e.g. being able to pin any desktop Window in the VR space. Unfortunately XRDesktop seems abandoned.

And then of course more games designed for VR! I hope Horizon Call of the Mountain comes to PCVR at some point.
Wanderer seems a really good game too, except that game breaking bug, because an ingame video doesn't play and you cannot progress. Otherwise visuals, performance and game are really good. Maybe the remaster version uses a different video player that works with Proton.
artixbtw Feb 1
Issues with SteamVR on Linux? Well, async. reprojection has been broken since 2.0 and is yet to be fixed to my knowledge... It renders nothing!

It would mostly be fine if the latest version before it, 1.27.5, wasn't unstable by itself. Overall it works the best, but it's just embarrassing how the UI itself has severe rendering issues.


Last edited by artixbtw on 1 February 2024 at 3:42 pm UTC
drjoms Feb 1
One title from seria I wont be buying then...
san Feb 1
Quoting: EhvisVertigo games can be pretty fun, but they're generally not a stranger to a good amount of jank. So let's see. And, since they're a Unity developer, that it won't get caught in the XR problems that plague a few other games.

This title is being developed by the Amsterdam studio, formally known as Force Field, which was acquired by Vertigo Games a few years ago. That studio has made (almost) all of their titles in Unreal Engine 4. For this project they’ve chosen for tap into the power of Unreal Engine 5.

I had it running on Linux VR for a while, as a pet/passion project, but the ecosystem (Unreal Engine, Linux Kernel/Mesa/X11 and SteamVR) was so bad at the time, it was easier and more reliable to deploy to Quest than to run on my development machine.

Source: I used to work there 😉

I didn’t expect to see coverage here Liam, nice job as always!


Last edited by san on 1 February 2024 at 6:30 pm UTC
fabertawe Feb 1
I've zero experience with VR, so can it be used sitting? As in, I have a physical disability and couldn't stand for long and would almost certainly lose my balance and crash into something!
Quoting: fabertaweI've zero experience with VR, so can it be used sitting? As in, I have a physical disability and couldn't stand for long and would almost certainly lose my balance and crash into something!
Most of the time, you can play seated.


Last edited by FauconNoir on 2 February 2024 at 2:57 pm UTC
fabertawe Feb 2
Quoting: FauconNoir
Quoting: fabertaweI've zero experience with VR, so can it be used sitting? As in, I have a physical disability and couldn't stand for long and would almost certainly lose my balance and crash into something!
Most of the time, you can play sitted.

Thanks. But that begs the question - when can't you play seated? Do you have an example?
Corben Feb 2
Quoting: fabertaweThanks. But that begs the question - when can't you play seated? Do you have an example?
I guess "can't play seated" refers to if it's enjoyable.

There are games meant to be played seated, mostly simulation kind of games, where you are also seated in some form, e.g. in a cockpit. Games like No Man's Sky, Elite: Dangerous, Star Trek: Bridge Crew, Wolfenstein Cyberpilot but also Euro Truck Simulator 2.

Then there games that are meant for a standing pose but not necessarily room scale. To name a few: After The Fall, Half Life: Alyx, Skyrim VR. These games benefit from being able to do a sidestep, but would work seated as well.

Games going into the direction of a physical workout are meant to be played room scale, as you are also using your legs (mostly arms though) to reach notes to hit in the game. To name a few: Beat Saber, Synth Riders, Pistol Whip, Groove Gunner, Audica. I guess these do also technically work seated, but would have some limitations. I guess you'd not be able to play all songs/maps if you cannot move quickly into a certain direction.

All in all, technically you can play all those VR games seated, but those meant for room scale would just be less enjoyable as some aspects of the game would require more movemnt.
fabertawe Feb 2
Quoting: Corben
Quoting: fabertaweThanks. But that begs the question - when can't you play seated? Do you have an example?
I guess "can't play seated" refers to if it's enjoyable.....All in all, technically you can play all those VR games seated, but those meant for room scale would just be less enjoyable as some aspects of the game would require more movemnt.

Thanks for the detailed explanation
Seegras Feb 2
How do you know my Vive has collected spiderwebs?
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