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Jupiter Hell is without a doubt one of my absolute most favourite roguelikes ever made, not only because it looks good and it's intense but it also doesn't exactly feel like it's even turn-based because it's so damn slick.

ChaosForge, who developed Jupiter Hell, previously gained recognition for making "Doom, the Roguelike", which they later rebranded to just "DRL" due to ZeniMax not liking their use of Doom. Jupiter Hell is the spiritual successor to DRL. It's well worth playing because the atmosphere in it in awesome.

The latest update to the game expands the Dante location with new level branches to play through, along with adding in a new enemy variant and expanding it to be 5 levels deep and there's a scary new boss to deal with. There's also a new Japanese translation, an object outlines accessibility option, a potential fix for Steam Deck players seeing a crash when saving and quitting and more. Full changelog below:

  • NEW #1862 - new Dante branch - Ossuary!
  • NEW #1863 - new Dante branch special - Abattoir!
  • NEW #1864 - new Dante branch Abattoir boss!
  • NEW #1839 - new Dante enemy variant - frost guardian!
  • NEW #1868 - Dante has its own station variants!
  • NEW #1871 - new trial - the Gauntlet!
  • NEW #1791 - Japanese localization!
  • NEW #1843 - new accessibility option - object outlines
  • NEW #1846 - 6 brand new exalted keywords!
  • NEW #1703 - CAL L2 boon - either T2 speial chest or terminal procure!
  • NEW #1859 - CAL L1 - two new intro level generators
  • NEW #1559 - 21 new medals in 7 new "nethack-style conducts" series!
  • NEW #1494 - new lootbox models for Dante
  • NEW #1858 - Dante is now 5 levels deep!
  • NEW #1354 - added and improved skill and kit FX
  • CHANGE #1847 - Scouts now start with 3 weapon slots too
  • CHANGE #1831 - all shotguns apply Slowdown (-50% move speed) for 1.5s
  • CHANGE #1831 - most shotguns now have 0.75 swap time
  • CHANGE #0000 - FXAA only active on highest shader level
  • CHANGE #1520 - minor visual improvements of Dante
  • CHANGE #1830 - exalted RESIST split to IMMUNE and RESIST
  • CHANGE #1830 - LETHAL and DEADLY can no longer appear together
  • CHANGE #1830 - exalted reaver and fiend ranged weapons inc damage/acc
  • CHANGE #1830 - UNSTABLE removed from the non-exalted Inferno pool
  • CHANGE #1850 - minor improvements to Callisto level generators
  • CHANGE #1847 - visibility of Dante crates improved for less bumpin'
  • CHANGE #1570 - improved Dante Inferno rewards
  • CHANGE #0000 - AWP git gud capped at +200%
  • FIX #1825 - prevent Stage 3 boss from flying away too far
  • FIX #1830 - fixed exalted fiends/ravagers with double ranged weapons
  • FIX #1878 - fixed menu keys being stuck in loop
  • FIX #1877 - fixed languages menu multipling in mod mode
  • FIX #1866 - watcher effects will trigger even if watcher can't take action
  • FIX #1866 - watchers won't watch themselves
  • FIX #1801 - fixed potential crash on Steam Deck save and quit
  • FIX #0000 - fixed Deadly Precision abbreviation
  • FIX #0000 - fixed Supply/Proto mixup in one Asterius breach version
  • FIX #0000 - fixed offscreen emitters being shortly visible at creation
  • FIX #0000 - fixed rendering of tiled textures (spaceport, altar)
  • FIX #0000 - fixed Carnage found bullet count
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5 comments

Jarmer Mar 12
oh man this brings back fond memories of playing DoomRL with my buds on the couch. That was a LONG time ago. Might be time to see what improvements have been made since.
redneckdrow Mar 12
I'll stick with these.

1. Dungeon Crawl Stone Soup

2. ADoM, but seriously, stick with the Steam/GoG version, the randomizer stinks. I hate the background corruption mechanic, but the rest of the game is gold.

3. ToME The game/engine is open source, with the DLC/cosmetics being donationware. Buying on Steam/GoG is the same as donating.

4. Dungeons of Dredmor It hasn't been updated in a long while, but the game's got a few good mods. Also, if I recall correctly, icculus did the Linux port. It's hilarious.

5. Dwarf Fortress Adventure mode. I can't wait until the new version! There are so many role-playing opportunities. (Though, admittedly, that last one is presumably using arena mode.)

6. My latest addiction, Elona. Specifically, the Elona+ Custom-GX variantvariant [sic]. The previous maintainer is currently in the process of creating OpenNefia which is a version that can (hopefully one day) be run natively on Linux.

If you've never played Elona, It's like ADoM and ToME (in that it has a story and an overworld) mixed with an even more madcap Dwarf Fortress adventure mode. Unlike ADoM, Elona doesn't have a time limit. The one thing I would change: the "tweaks" menu seems to be per character in the variants, instead of persistent.
Relsre Mar 13
Quoting: redneckdrowI'll stick with these.

1. Dungeon Crawl Stone Soup

2. ADoM, but seriously, stick with the Steam/GoG version, the randomizer stinks. I hate the background corruption mechanic, but the rest of the game is gold.

3. ToME The game/engine is open source, with the DLC/cosmetics being donationware. Buying on Steam/GoG is the same as donating.

4. Dungeons of Dredmor It hasn't been updated in a long while, but the game's got a few good mods. Also, if I recall correctly, icculus did the Linux port. It's hilarious.

5. Dwarf Fortress Adventure mode. I can't wait until the new version! There are so many role-playing opportunities. (Though, admittedly, that last one is presumably using arena mode.)

6. My latest addiction, Elona. Specifically, the Elona+ Custom-GX variantvariant [sic]. The previous maintainer is currently in the process of creating OpenNefia which is a version that can (hopefully one day) be run natively on Linux.

If you've never played Elona, It's like ADoM and ToME (in that it has a story and an overworld) mixed with an even more madcap Dwarf Fortress adventure mode. Unlike ADoM, Elona doesn't have a time limit. The one thing I would change: the "tweaks" menu seems to be per character in the variants, instead of persistent.

Great traditional roguelikes, but none of them have the DOOM-like sci-fi theme/setting of Jupiter Hell.
redneckdrow Mar 13
Quoting: Relsre
Quoting: redneckdrowI'll stick with these.

1. Dungeon Crawl Stone Soup

2. ADoM, but seriously, stick with the Steam/GoG version, the randomizer stinks. I hate the background corruption mechanic, but the rest of the game is gold.

3. ToME The game/engine is open source, with the DLC/cosmetics being donationware. Buying on Steam/GoG is the same as donating.

4. Dungeons of Dredmor It hasn't been updated in a long while, but the game's got a few good mods. Also, if I recall correctly, icculus did the Linux port. It's hilarious.

5. Dwarf Fortress Adventure mode. I can't wait until the new version! There are so many role-playing opportunities. (Though, admittedly, that last one is presumably using arena mode.)

6. My latest addiction, Elona. Specifically, the Elona+ Custom-GX variantvariant [sic]. The previous maintainer is currently in the process of creating OpenNefia which is a version that can (hopefully one day) be run natively on Linux.

If you've never played Elona, It's like ADoM and ToME (in that it has a story and an overworld) mixed with an even more madcap Dwarf Fortress adventure mode. Unlike ADoM, Elona doesn't have a time limit. The one thing I would change: the "tweaks" menu seems to be per character in the variants, instead of persistent.

Great traditional roguelikes, but none of them have the DOOM-like sci-fi theme/setting of Jupiter Hell.

I see your point, and raise you Cataclysm: Dark Days Ahead and Caves of Qud.

I play 'em, but not as much as the others. I'm just waiting for the story to be finished in Qud before diving back in.

C:DDA requires that I feel the need to drive myself insane with the vehicles. But I do play it, from time to time, using Catapult to take the pain out of updating every time I want to play.
adiablo Mar 17
Quoting: redneckdrow
Quoting: Relsre
Quoting: redneckdrowI'll stick with these.

1. Dungeon Crawl Stone Soup

2. ADoM, but seriously, stick with the Steam/GoG version, the randomizer stinks. I hate the background corruption mechanic, but the rest of the game is gold.

3. ToME The game/engine is open source, with the DLC/cosmetics being donationware. Buying on Steam/GoG is the same as donating.

4. Dungeons of Dredmor It hasn't been updated in a long while, but the game's got a few good mods. Also, if I recall correctly, icculus did the Linux port. It's hilarious.

5. Dwarf Fortress Adventure mode. I can't wait until the new version! There are so many role-playing opportunities. (Though, admittedly, that last one is presumably using arena mode.)

6. My latest addiction, Elona. Specifically, the Elona+ Custom-GX variantvariant [sic]. The previous maintainer is currently in the process of creating OpenNefia which is a version that can (hopefully one day) be run natively on Linux.

If you've never played Elona, It's like ADoM and ToME (in that it has a story and an overworld) mixed with an even more madcap Dwarf Fortress adventure mode. Unlike ADoM, Elona doesn't have a time limit. The one thing I would change: the "tweaks" menu seems to be per character in the variants, instead of persistent.

Great traditional roguelikes, but none of them have the DOOM-like sci-fi theme/setting of Jupiter Hell.

I see your point, and raise you Cataclysm: Dark Days Ahead and Caves of Qud.

I play 'em, but not as much as the others. I'm just waiting for the story to be finished in Qud before diving back in.

C:DDA requires that I feel the need to drive myself insane with the vehicles. But I do play it, from time to time, using Catapult to take the pain out of updating every time I want to play.

I didn't know ToME and it is on discount on Steam. Tried it, bought it, awesome game !
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