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Horizon Forbidden West gets Intel XeSS v1.3 and text scaling

By - | Views: 26,281

Good news for Steam Deck players, and those with not so great vision, as the latest update to Horizon Forbidden West brings in some essential improvements. For Steam Deck players, Valve have rated it as Steam Deck Unsupported for now as they say it can't perform well enough.

Maybe with the newly updated Intel XeSS v1.3 it might be a bit better? Additionally, the developers added text scaling with it being set to Large by default on Steam Deck. It's really nice to see a developer pay attention to these things (unlike Dead Island 2) although one day I do hope to see such a basic thing in releases and not updates.

Thankfully the experience seems reasonable on Desktop Linux, with people on ProtonDB rating it Gold overall.

Here's all that's changed in version

  • Improved the visual quality of dust.
  • Added Interface Text Size option in the General Settings menu.
  • Improvements to texture streaming to reduce memory usage and improve quality.
  • Updated Intel XeSS to version 1.3 with improved image quality and new XeSS Native AA option.
  • Resolved performance regression when enabling NVIDA Reflex On+Boost.
  • When using Quick Slot hotkeys to select weapons, the last used ammo type used will now be remembered.
  • Improved smoothness of camera movement in Photo Mode when using the mouse.
  • Removed hardcoded Mouse and Keyboard bindings for actions such as Navigation Assist in Focus Mode. They now listen to their respective remappable key bindings.
  • Various optimizations and stability improvements.
  • Various UI bugfixes.

You can buy it from:


Humble Store


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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Eike Apr 24
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XeSS, Xe Super Sampling...

Hasn't "super sampling" been calculating more samples than you've got pixels, not less samples?
...and this for decades?!?
STiAT Apr 28
Which immediately crashes the game for me :D. But anyway, that game is still having issues rendering properly for me.

Last edited by STiAT on 28 April 2024 at 11:17 pm UTC
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