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Junkyard Space Agency is a 'scrappier, multiplayer version' of Kerbal Space Program

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Last updated: 5 May 2025 at 12:27 pm UTC

Junkyard Space Agency is an upcoming co-op space agency simulator that the developer said is like a "scrappier, multiplayer version" of Kerbal Space Program. It's being made with Godot Engine.

Here you build spaceships from parts you salvage. Whatever they may be including pipes, tanks, sheet metal, repurposed electronics. What you make might not look pretty but as long as it gets you into orbit - that's the main thing. It will be playable in online co-op or solo, where you will scavenge to survive and build up your space agency. There's a little survival game to it with your outposts needing supplies to keep going.

There's no trailer yet so here's some screenshots:

On the official site the developer notes they are "committed to releasing the game's codebase as open-source under a permissive license upon its first public launch. We believe that this project is much bigger than ourselves and that what's envisioned can only become a reality through the collective effort, knowledge, and skills of the community".

Planned Features:

  • Realistic Spaceflight. A space simulation balanced between Newtonian physics and fun. Objects’ orbits are shaped by mass, velocity, and gravity. And more often than not, things explode on impact.
  • Unique Build Mechanics. Endless ways to build custom ships and bases — inside and out — using modular parts, just like a space-grade constructor.
  • Co-op or Single Player. Designed with multiplayer in mind, the game can be played on public or self-hosted servers, but also locally.
  • Persistent World. Players come and go, but the world lives on and keeps evolving. Spaceships and their crews continue flying along their trajectories, and bases operate autonomously — until the supplies run out.
  • Mod support. An open codebase with full support for modding parts, missions, and even core gameplay mechanics. From day one.

No release date yet but the Steam page notes it's planned for sometime in 2026. Seems like one that's well worth keeping an eye on.

Update 13:27 BST - some early gameplay from a developer comment:

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6 comments Subscribe

nullterm a day ago
  • New User
Heya! Thanks for writing about our project. Actually, just this morning we published a video with some real gameplay of this first alpha: https://www.youtube.com/watch?v=ETzWEOYhMMM
Liam Dawe a day ago
  • Admin
Thanks, added to the article!
Talon1024 22 hours ago
  • Supporter Plus
Wishlisted! Because I think gaming needs more studios which embrace open source.
Ehvis 11 hours ago
  • Supporter Plus
It looks like they mixed aspects from KSP and Space Engineers. Not the worst idea if that is the case. Will keep an eye out.
anth 10 hours ago
Thanks for writing about our project.
@nullterm why does the Steam store page say "Notice: This game is excluded from Steam's Family Sharing service" but also has the "Family Sharing" tag?
nullterm 4 hours ago
  • New User
It looks like they mixed aspects from KSP and Space Engineers
.
Somewhere in the middle, yes. We felt like KSP's "stick parts vertically or horizontally", even if with symmetry, limits quite a lot what shapes one can give to the spacecraft. On the other hand, Space Engineers' voxel grids make everything... well, voxel-looking. And there mass and fuel isn't much of a concern.

We are trying a unique approach in which craft are built with platonic solids. For instance, the "Venture" spacecraft (green bug-like looking) is created by combining a truncated octahedron, which makes for a single-pilot cabin, with a hexagonal prism for the cargo bay. The station hub section (the "sphere" with the docking ports) is an icosahedron, while the trunk and the branches are a combination of elongated prisms and various other solids.

The nice part of it is that with just few primitive shapes having the same edge size, and a combination of solids, very interesting builds can be created, while looking plausible from engineering PoV.

So, players will be able to design the hulls of the spacecraft based on the internal volume and purpose (pressurized/unpressurized, etc). The build mechanic is not there yet though, now the craft are all pre-made. Building is coming in next months, so any feedback on this idea is greatly appreciated.
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