Junkyard Space Agency is an upcoming co-op space agency simulator that the developer said is like a "scrappier, multiplayer version" of Kerbal Space Program. It's being made with Godot Engine.
Here you build spaceships from parts you salvage. Whatever they may be including pipes, tanks, sheet metal, repurposed electronics. What you make might not look pretty but as long as it gets you into orbit - that's the main thing. It will be playable in online co-op or solo, where you will scavenge to survive and build up your space agency. There's a little survival game to it with your outposts needing supplies to keep going.
There's no trailer yet so here's some screenshots:
On the official site the developer notes they are "committed to releasing the game's codebase as open-source under a permissive license upon its first public launch. We believe that this project is much bigger than ourselves and that what's envisioned can only become a reality through the collective effort, knowledge, and skills of the community".
Planned Features:
- Realistic Spaceflight. A space simulation balanced between Newtonian physics and fun. Objects’ orbits are shaped by mass, velocity, and gravity. And more often than not, things explode on impact.
- Unique Build Mechanics. Endless ways to build custom ships and bases — inside and out — using modular parts, just like a space-grade constructor.
- Co-op or Single Player. Designed with multiplayer in mind, the game can be played on public or self-hosted servers, but also locally.
- Persistent World. Players come and go, but the world lives on and keeps evolving. Spaceships and their crews continue flying along their trajectories, and bases operate autonomously — until the supplies run out.
- Mod support. An open codebase with full support for modding parts, missions, and even core gameplay mechanics. From day one.
No release date yet but the Steam page notes it's planned for sometime in 2026. Seems like one that's well worth keeping an eye on.
Update 13:27 BST - some early gameplay from a developer comment:

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