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Zelda 64: Recompiled is a project to play The Legend of Zelda: Majora's Mask on modern platforms with many new features, enhancements and now modding support too. The community project is not endorsed by Nintendo in any way and you need to own the original game to use this.

Something I originally wrote about back in May 2024, as it's a really interesting one that uses the open source project N64: Recompiled to statically recompile N64 binaries into C code that can be compiled for any platform.

Version 1.2.0 has rolled out with some major improvements:

  • Modding support has been added. Mods can be installed by dragging them onto the game window or by using the "Install Mods" button in the mod menu before starting the game. You can find many mods on the Thunderstore page at https://thunderstore.io/c/zelda-64-recompiled/. More info can be found in the readme.
  • Texture pack support has been added. Texture packs are managed with the same menu as mods and installed in the same way. Some texture packs can be found on the thunderstore page linked previously.
  • MacOS is now supported via a Metal renderer. Thanks @dcvz and @tanmaysachan!
  • Many graphical optimizations have been added to improve performance on lower end GPUs.
  • Various UI tweaks and improvements.
  • A flatpak has been added for the Linux version. Please note that the AppImage has been removed due to some file picker issues it had.
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See more on the GitHub. They've also put up a modding template for you to get started.

N64: Recompiled also just recently released the Recomp Mod Tool modding tool, which comes with binaries for Linux and Windows. They said it can be "used to create mods for any N64: Recompiled project with modding support".

Article taken from GamingOnLinux.com.
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