The latest release of the Direct3D to Vulkan translation layer has been released, with version 2.6.2 bringing assorted improvements. It's mainly a maintenance release so there's no big new features.
For those just joining: DXVK is what allows Proton to run Windows games that use Direct3D 8, 9, 10 and 11 so well.
Here's the changelog for this release:
Bug fixes and Improvements
- Added
DXVK_FILTER_DEVICE_UUID
environment variable to filter devices by their reported driver UUID. (PR #4956)
This may be useful on setups with multiple GPUs of the same model.- Improved vendor ID override logic for D3D9 and added
d3d9.hide{Amd,Intel,Nvidia}Gpu
configuration options to improve the out-of-the-box experience in games that refuse to run on Intel GPUs, or only run with significantly reduced graphics features. (PR #4869)- Improved WSI backend selection in dxvk-native.
- D3D9 vendor hack features are now only exposed when reporting a GPU vendor that supports the given feature on Windows.
This may avoid issues in case games make assumptions based on vendor IDs rather than format queries.- Fixed an issue that could lead to one eye not updating properly in some VR games.
- Fixed log spam for unsupported D3D8 render states. (#4918)
- Fixed log spam for frequent DXGI adapter queries.
- osu! stable: Fixed black screen in D3D9 mode. (#4769, PR #4984)
- Pirate Hunter: Worked around out-of-memory crash. (PR #4922)
- Red Orchestra: Ostfront: Worked around alt+tab issues. (PR #4919)
- Rocketbirds 2: Worked around a game bug that would cause the intro video to be garbled.
- Thumper: Worked around track rendering issues on Intel. (#4861, PR #4866)
Source: GitHub
As for how to update — you don't need to do anything. Valve's Proton pulls in updates from DXVK directly in future releases. However, if you do wish to upgrade DXVK early, then check out my dedicated guide on it.
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