Need a new first-person dungeon-crawling RPG? Perhaps it's time to check out Monomyth. The devs just updated it with better Steam Deck and gamepad support.
The games features a vast, interconnected game environment. Wander from the highest towers to the lowest caverns, find secret chambers, uncover hidden passageways and explore a multitude of differently themed areas. This is backed up by a highly interactive environment filled with items, puzzles, monsters and various peaceful inhabitants. An interesting dialogue feature too that has a keyword-based system.

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With the latest update "EA2.0.1a" the developer mentioned it has lots of improvements for Steam Deck compatibility, including "significant enhancements to gamepad controls". Changes:
* Fixed unresponsive/unfocused buttons in menu navigation via gamepad
* Added three minor sub-area soundtracks
* Adjusted the gamepad layout preset (Steam Deck)
* Adjusted the main menu for 16:10 screens
* Fixed a bug in gamepad controls that would re-open containers after taking all items from them
* Added gamepad controls overview
* Added gamepad/keyboard glyphs to tutorial texts
* Right-clicking textboxes will no longer open a context menu
* Fixed gamepad freeze on exit prompt
* Fixed item dropping bug on looting container
* Added tooltips
The game should be fully playable with a gamepad/Steam Deck now. The only missing features are an automatic virtual keyboard for textboxes (you can open one manually through the Steam button on your Steam Deck) and a few special grips for things like opening the journal.
Pros:
- Atmosphere is on point
- Graphics do the job and help with creating the atmosphere
- You start EXTREMELY squishy, which means there's a lot to "aspire to", this of course might turn some people off
- Sound design is by and large great and reminds me of the genre greats
- It has many things that made games like Ultima Underworld and Arx Fatalis great
- The game is _DARK_, there are pitch black areas which create a lot of gameplay opportunities and...
Cons:
- ... THE GAME IS DARK, by design, yes, but retracing you steps in an already cleared area might be incredibly frustrating
- Combat is very unfinished
- Some keybinds do not work
- Some assets are clearly placeholders
- Seems not all builds are viable, like... at all.
It seems to clock around 12-18h of content, but I will not dip in it further before it's out. If you liked Ultima Underworld and Arx Fatalis, this is a game for you. It has a small coating of Dark Messiah of Might & Magic on it but as the combat stands currently... Don't expect anything near the sophistication of that IP.
Score AS AN EARLY ACCESS GAME inspired by Arc+UUW: 85%
As an action adventure: 62% (it's bound to change once the combat gets updated)