Mesa graphics drivers version 25.1.2 are officially out now for Linux with improvements for those using Intel, AMD, NVIDIA GPUs and game fixes. If you're on SteamOS, Valve updates Mesa with their SteamOS releases. For desktop users see my graphics driver guide.
Across different drivers there's fixes for It Takes Two, Trine 5, Mafia Definitive Edition, Foundation, Dota 2 and more. From the release notes these are the highlights of what's new:
- Confidential issue #13281.
- anv, regression: Missing terrain in It Takes Two on BMG.
- “breaking-limit” benchmark will Freeze before starting.
- rusticl: CL_MEM_HOST_READ_ONLY cl_image2d reads zeroes from host on AMD Vega8.
- Bug (bad code optimization?) in the GLSL (compute) shader compiler.
- nvk: Broken lighting in Trine 5.
- RX9070 hard crash with Mafia Definitive Edition.
- RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?).
- In the game “Foundation” a buildings areas of effect is missing.
- ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error.
- Vulkan Video engages during playback of format which is not supported by my Fiji GPU.
- Weston hangs on virtio (non-accelerated version) on QEMU with Mesa main.
- KVM/qemu: GDM fails to start / gnome-shell crashes after update to mesa-dri-drivers-25.0.3.
Pictured - Mafia Definitive Edition
For what's to come we have the next bug-fix release of Mesa 25.1.3 due on June 18th, with a few more after that. And then on August 6th or soon after we should see the next feature release with Mesa 25.2. As per the current release calendar shown in the table below:
25.1 |
2025-06-18 |
25.1.3 |
|
2025-07-02 |
25.1.4 |
||
2025-07-16 |
25.1.5 |
||
2025-07-30 |
25.1.6 |
||
2025-08-13 |
25.1.7 |
||
2025-08-27 |
25.1.8 |
Last planned 25.1.x release. |
|
25.2 |
2025-07-16 |
25.2.0-rc1 |
25.2 branchpoint |
2025-07-23 |
25.2.0-rc2 |
||
2025-07-30 |
25.2.0-rc3 |
||
2025-08-06 |
25.2.0-rc4 |
or 25.2.0 final |