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Stop Killing Games has seen a massive surge recently and it has hit some vital milestones.

What is it? A consumer movement, pushed initially by YouTuber Accursed Farms, that aims to stop game developers and publishers just removing video games they've sold. A big part of it comes from what Ubisoft did with The Crew, shutting it down completely so no one could access it, even if you had only purchased it a few months prior.

It has a noble cause but has struggled a bit until very recently, where the campaign has just absolutely exploded.

In the UK, the newer petition has flown past the 100K signatures (126,066 at time of writing) needed for it to be considered for a debate in Parliament. That doesn't mean it will happen, just that it now needs to be considered by the UK government to potentially have it mentioned. A good step though, with signatures still flowing in until July 14th, showing there's demand for change.

On the EU side, things are also going well there now too. Against the needed 1 million signatures, it's now hit 977,864 (at time of writing). According to the official Accursed Farms X account, they've had reports of "non-citizens spoofing signatures on the EU initiative" so it may be a little inflated.


I do miss the days where you could easily host an online game with developers just providing server builds. We do still have a fair amount of games that do that, but along with the rise of micro-transactions, some bigger publishers really want that complete control over it. Still, for a game that's no longer being sold, it would make sense then to release it.

Even better - open source. Yeah, I had to get that in here. More developers and publishers just should open source their much older games to let them live on. It's such a waste of all the time and effort put into it and such a loss for gaming history each time these games just vanish because a publisher moves onto something else.

Article taken from GamingOnLinux.com.
Tags: Misc
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16 comments Subscribe

Ardje 10 hours ago
It's not just about games...
When MasterVolt pulled the plug out of the cloudservice of the Web soladin 1500, a month later my solar panels stopped producing.
It should be illegal that if you buy something, that it requires the cloud to be functional.
Liam Dawe 10 hours ago
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That's a whole 'nother argument, but I do agree. Much like buying something, and then features that came with it suddenly behind a paywall - it all needs to stop.
DrNick 10 hours ago
Seeing so many members of the gaming and tech communities announce their support has made the last few days very exciting.
Just to name a few: PewDiePie, Cr1tikal, Asmongold, Jacksepticeye, Michael Bell of Bellular News, Louis Rossmann, Steve Burke of GamersNexus, Jeff Geerling, and so many more.

It's been very uplifting.


Last edited by DrNick on 3 Jul 2025 at 11:52 am UTC
Zlopez 10 hours ago
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I already signed the EU one. I think this is a good move.
Brokatt 10 hours ago
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Seeing so many members of the gaming and tech communities announce their support has made the last few days very exciting.
Just to name a few: PewDiePie, Cr1tikal, Asmongold, Jacksepticeye, Michael Bell of Bellular News, Louis Rossmann, Steve Burke of GamersNexus, Jeff Geerling, and so many more.

I can't believe my eyes. I signed several months ago but I thought it was hopeless. More of a symbolic protest to the powers that be than anything. The last last couple of days have been so positive and really has given me some hope. Maybe we aren't doomed to an "everything as a service" future were all aspects of our digital life are run on the whims of big companies.
Mal 9 hours ago
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Cool. I signed that the very week the petition started, but as the hyphed moved over I thought this was a lsot cause. It's nice to see a second wave of hype now.

Let's just hope the invalid signatures are not to many.
pb 9 hours ago
Whew, I checked it a few days ago and it was at just 660k so I got a bit worried, but now it looks we will hit the required 1M in time, and country thresholds have already been met long ago, so it will go through. Can't wait to see what they come up with to try and get it blocked. :-/
Nagezahn 8 hours ago
I only heard about it recently when it blew up in light of Pirate Software criticising the petition heavily. See here, for example: https://timesofindia.indiatimes.com/sports/esports/news/what-is-going-on-with-pirate-software-and-stop-killing-games/articleshow/122207917.cms

Some said Thor (Pirate Software) deliberately misrepresented what the initiative wants to achieve because his parents are/were both deeply rooted in the more (from a consumer's perspective) toxic parts of the industry – which sounds like a valid point but might just be a narrative. I didn't dig deeper because it's always such a hassle to try to squeeze "the truth" out of social media, so take it all with a grain of salt.
Liam Dawe 7 hours ago
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The EU website seems to be having issues, the link is correct though but it's now doing a 404.
Corben 6 hours ago
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If it happens you get redirected to their server inaccessibility site, re-open the original link. A refresh will stay on that sorry page.

I just hope this is real interaction, and not some kind of botting. The topic itself is worth being addressed, no matter if we pay for a game license or not. It's something worth preserving. If the publisher doesn't see any more value in their game, okay... let the community take over. Just don't trash it.

This is even a chance for a new market field, a software or plugin that allows for micro transactions, paid servers etc... and when coming to an end, flip a switch and allow for community hosted servers.
kaiman 5 hours ago
I guess if there'd really be legislation mandating the preservation of 'old' games, all we'll really get is a faster transition to streaming services. No "buying" (licensing) of the game any more, just a couple more subscriptions to libraries of ever-changing content.

Also solves cheating in multiplayer games. Win-win for the industry.
robertosf92 5 hours ago
1M reached!
Kimyrielle 4 hours ago
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Just don't trash it.

This is the part about the discussion that always baffled me. If a company demonstrates to be commercially done with a game by pulling the server plug and/or delisting it from shops... there is no sane reason not to release the files to the community. Not a single one. Nobody asks them put any maintenance work into it, other than dumping the files on a website for download, and move on.

Why are people so happy to destroy their work they (used to) put their heart and soul in, instead of allowing it to live on?

Same as with the recent wave of games that got stopped mid-production. Like the Sims clone "Life by You" that got dropped when it was almost completed? There would have been no harm done in releasing the project files and let the community have some fun with the code. Much better than just dumping years of hard work into the trash.

I don't get it.
tpau 2 hours ago
The game SourceCode is nice, but raw assets and tools for servers, level editors and documentation is also worth saving and publishing so you don't have to reverse engineer the game.
pb 2 hours ago
> Why are people so happy to destroy their work they (used to) put their heart and soul in, instead of allowing it to live on?

I think you're a bit confused here. People who put their heart and soul in making the game, and people who shut it down, are rarely the same people.
Kimyrielle 1 hour ago
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I think you're a bit confused here. People who put their heart and soul in making the game, and people who shut it down, are rarely the same people.

I know what you're trying to say here, but even the higher-ups are part of the team that made that game happen. It's THEIR baby, too.
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