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Valve developers are still working on their upcoming game Deadlock, a third-person MOBA and the latest update is a pretty big one.

There's still no word on a release date, likely as they had to announce it earlier than they wanted to due to all the repeated leaks but work is ongoing on it regularly. You also still need to be invited by someone else with access. Despite all that, it has been seeing over 10,000 concurrent players regularly.

This new update adds in six new heroes, although Valve are doing a staggered release of each with a new one unlocking each day over the week.

A big new addition is also The Hideout. Giving you a private area to mess about in while you're waiting on a match. You can invite friends to yours or join others, and Valve said it will provide "future opportunities for personalization, achievements, and events".

This Hideout gives you access to various game functions along with a practice range to test movement and abilities without needing to load into the Sandbox.

Valve also updated the game map with "various visual improvements and lighting changes" and promises "a lot more map improvements planned in upcoming updates".

Deadlock

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Article taken from GamingOnLinux.com.
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AsciiWolf 7 days ago
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Still no native Linux build? :-/
Liam Dawe 7 days ago
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What better way to ensure their own tech, Proton, continues working well than using it for their own game? They control all of it. So what’s the actual specific need of a Native build?
Calinou 6 days ago
Still no native Linux build? :-/

I think Valve saw the not-great state CS2 on Linux is in and decided to go all-in on Proton this time.

Proton could actually run CS2 (and even CS:GO) quite well, but the issue was always that VAC was eventually broken in WINE/Proton so you couldn't play online. There was a small period of time where CS:GO was playable online both on native Linux and WINE (there was no Proton back then).


Last edited by Calinou on 19 Aug 2025 at 3:44 pm UTC
EWG 6 days ago
what’s the actual specific need of a Native build?

To show how great GNU/Linux is and that it's possible to develop games directly for and on it. Doing so gives credibility.

The fact that they're making so many other games compatible via Proton is proof in itself that Proton works as well as it does.
vic-bay 2 days ago
To show how great GNU/Linux is and that it's possible to develop games directly for and on it. Doing so gives credibility.
there are quite few native linux games on steam. older ones might not even run on modern linux distros.

few days ago I tried to play blasphemous. 2019 game. the linux build crashes immediately on arch. switched to proton, everything works now.

the reason for it? libraries have their versions changed, maybe drivers and kernel have changed too much. old API/ABI is broken. Linux doesn't really consider backwards compatibility, because most of its history the software that was used on linux was mostly open source that always could be fixed and compiled against new dependencies.

most of games are abandonware binaries. they need old dependencies. as far as i know, flatpak solved this issue. it can store different versions of dependencies side by side.

the only exception are games with open source code, like quake 1, but supporting them on linux is still continuous effort, even if relatively small.
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