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Team Cherry clearly aren't slowing down on making improvements to the smash-hit Hollow Knight: Silksong, with a second patch already available to test. The first patch only released a few days ago on September 12th, and now there's an opt-in Beta test for the second.

As of two hours ago when the post on Steam was last edited, these are the current patch 2 changes:

Patch Notes

- Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.
- Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.

They said to expect "a few more additions and tweaks before full release", so only jump in if you're willing to test and report back on it. Probably best not to throw you current run into a Beta.

What are you currently struggling with in Hollow Knight: Silksong that you want to see sorted?

Valve also recently gave it one of those special Steam Deck highlight pages.

Hollow Knight: Silksong | Release Date: 4th September 2025

Official links:

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3 comments Subscribe

AnthemV 3 days ago
Having built-in dithering is nice, but I really wish they would tackle HDR support to solve the banding issue at the source. I know there are mods for it, but they tank my framerate on Steam Deck.
RFSharpe 17 hours ago
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I decided not to buy Hollow Knight: Silksong upon release. I no longer have the reflexes to play games that require a high twitch factor. If I were to be honest, I am not sure I ever did. From the reviews I have seen, I made a good decision. Reviewers are commenting that Silksong is "dang"/"freakin'" hard. One commenter asked the question, "So is Silksong too difficult for its own good?" Another reviewer suggested that Silksong could lose the race for game of the year to Clair Obscur: Expedition 33 because it is too hard. In reading down that patch notes, it looks as though some of these concerns have been addressed.
rustynail 4 hours ago
I no longer have the reflexes to play games that require a high twitch factor

In my experience Silksong is not an exception to the general rule that most games known as hard don't need any reflexes as long as you spend a bit of time learning what the enemies actually do. In fact, Silksong may be easier than Expedition 33 in this sense because there is no parry mechanic.

edit: actually I was wrong, the game is still infuriating, although it's still not really because of the tight timing and reflexes, but for other reasons that are arguably infinitely worse


Last edited by rustynail on 20 Sep 2025 at 7:22 am UTC
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