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Team Cherry have now officially released the second patch for Hollow Knight: Silksong, read on to find out everything that's changed and fixed.

With such a big release, there was bound to be numerous issues that need solving. We're likely to see patches come in for a while following the released on September 4th.

All the changes for Patch 2 are:

- Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.
- Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.

Also, fancy doing some modding? Want to make Hollow Knight: Silksong easier or need a few minor tweaks? We have a Hollow Knight: Silksong modding guide for Linux, SteamOS and Steam Deck!

Hollow Knight: Silksong | Release Date: 4th September 2025

Official links:

Article taken from GamingOnLinux.com.
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dpanter 3 hours ago
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Are they going to fix the native version? Quite an impressive number of gamebreaking bugs discussed in our Discord, and using Proton fixes them all. A lose-win... emoji
Brokatt 2 hours ago
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Are they going to fix the native version? Quite an impressive number of gamebreaking bugs discussed in our Discord, and using Proton fixes them all. A lose-win... emoji

Really? It's been rock-solid for me. I think I have had one crash in about 40 hours of gameplay. No gamebeakin g bugs but maybe I'm just lucky? Or maybe it's because I have been playing on the Steam Deck?


Last edited by Brokatt on 22 Sep 2025 at 11:40 am UTC
dmoonfire 2 hours ago
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In native and on my Ultimate Duo 2, sprinting is always enabled whenever I climbed into a platform. It made a few scenes brutal until Child.0 got dash and we learned it wasn't intentional.

Switching to Photon 10-4 fixed it and the game has been a lot easier when I'm not constantly sprinting into spikes.
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