With the ongoing Nintendo and Pokemon versus Palworld lawsuit, another patent has been found recently that's rather problematic for the whole gaming industry.
There's actually two recent patent approvals in the USA, but I'll focus on the main problem here. As spotted by games fray, the patent in question was approved in the USA on September 2nd, which focuses around summoning another character — something that a great many games do. It was originally filed in March 2023, with it only now being approved.
Reading through the patent the important bit it covers in plain English includes all these together:
- A PC, Console or similar device where the game is stored.
- The ability to move your character in a virtual space.
- Summoning a "sub character":
- That sub character can fight enemies either automatically or by your control.
- That sub character being automatically controlled when not fighting enemies (so wandering around with you).
From creature collectors to RPGs and more, there's a lot of games that have this mechanic. Probably in the hundreds if not thousands at this point.
It doesn't mean Nintendo will actually go after a lot of games that use it, this is most notable due to their fight with Palworld in Japan, but it could open up any developer with a summoning mechanic to a legal spat with Nintendo in the USA. This is why such game mechanic patents are problematic, they can (and do) stifle competition.

The ability to move your character in a virtual space.How original!
I hope Nintendo will go to hell for doing things like this.
Wild. Nintendo really are the fucking worst.
Can we just get to the point and have Nintendo try to patent the concept of video games, money, and having a soul? All these playing around the obvious desire to cosplay as Satan playing video game is taking too long when obviously the end game is to own the rights to your soul.
But do they know how having a soul works?!?
;)
...and so is the patents office for approving this shite sham patent
ps: iirc it's been a reality of patent offices for several years that they almost blindly approve requests if formal requirements are met, without thoroughly checking for prior art and other subject-specific aspects
this patent could probably be challenged and dropped before they try to use it against other game devs
but that would be a reversed whack-a-mole where the huge company with the big money and the barely infinite legal team comes up with new shoddy patents and the bigger legal cost is everyone else's to challenge each one of them
this is a rotten legal field until patents scope and originality are subject to more limits to applicability and better scrutiny before acceptance (and patent offices are properly supervised to enforce this), and/or a legal pathway for making it unlawful to forge sham patents (eg: in my country there is a mechanism to sue back if someone tries to sue you in bad faith, trying to weaponize the legal process)
Last edited by logge on 10 Sep 2025 at 10:38 am UTC
The corporate abuses of the legal system continue ...
Last edited by Caldathras on 10 Sep 2025 at 5:15 pm UTC
While I can't speak to Palworld, it seemed like an asset flip from what little footage I watched, the concept of "sub-character" is obviously so large and already common place there is no way they could enforce it.
Though it would be kind of fun watching lawyers standing around in a court room discussing how ShadowLord92's Warlock on Warcraft's demon minion Jubtik qualifies as an encroachment of their patent.
On it's face its ridiculous and if we take it seriously its wholly unenforceable.
patents should be used as an invention, not an way to monopolize an idea.
for example, if someone figured out how to record audio into vynil, that is an invetion, if someone write an fiction that by drinking an magic potion, you get the powers to fly, teleport or cast thunders from your hands, that is an idea.
i cant point enough how stupid patenting ideas is, you arent contributing to society, its not you are spending tons of money, effort or time into making new discoveries of how to improve tech, art, healthy , life in general, you are just limiting creativity of others.
what difference make if an monster appeared on the battle field after you throw an magic sphere, card or cube? none, there is no real cause and effect relationship!
its just an specific set of words used to describe an concept.
Last edited by elmapul on 11 Sep 2025 at 2:09 am UTC
A hauntingly familiar issue:
This happened before most of us held a controller or used a computer but Mortal Kombat had to deal with their highly "realistic and violent" game in the mid 90s which lead to the creation of the ESRB--you know those silly labels: E for everyone, etc. The funny thing was that the arguments congress made involved a plastic gun which was never used in the game.
Now the MK issue wasn't a patent battle in court but my point is policymakers don't understand how the technology works at all. Having a legal system which promotes looking for and exploiting loopholes is what results in problems such as the one in this article. I'm sure Japan's courtrooms are frequented by Nintendo's lawyers but at least in the U.S. most lawyers look for loopholes. This issue evolving into a legal battle is simply the byproduct of decisions made by uniformed policymakers.
I remember Gnome being targeted by one. The patent was literally hand drawn with a few lines. And it was something stupid like this moves there.
A crowd funder was started and Gnome won. And they made a counter claim to put this patent back in the public domain. Which was granted.
https://opensource.org/blog/gnome-patent-troll-stripped-of-patent-rights [External Link]
I've been a Nintendo fanboy for many years, but some of their recent actions make it very hard to like them. I miss the days when we had the dynamic trio of Iwata, Miyamato, and Reggie
Last edited by Mountain Man on 11 Sep 2025 at 10:34 pm UTC