While it has a rather boring name, Sword Hero looks anything but boring in the new trailer and the combat demo you can try out right now. I think the developer is really cooking with this one, everything about it looks and feels really interesting. That is, if you don't mind the retro style to it.
More about it: Sword Hero is an open-world fantasy RPG inspired by classics like Gothic and Kenshi, designed for players who love freedom, danger, and immersion. Instead of guiding you along a safe, linear path, Sword Hero throws you into a world that doesn’t bend to your will—you must adapt, survive, and carve your own story. Be a mercenary, a faction loyalist, an outlaw, or simply prey for the beasts that stalk the land. Every scar, prosthetic, or choice you make leaves its mark on both you and the island itself.
Check out the latest trailer:

Direct Link
They recently put up a combat arena demo on Steam, which gives you a small glimpse into some of the gameplay systems (it works fine with Proton on Linux) and I'm now really quite excited by this one.
You can try the demo on Steam right now and at some point it will have a Kickstarter too.
Game Highlights:
- Seamless Open World: Explore a vast open world, offering freedom from the start with organic obstacles - No invisible walls here.
- Dynamic Systems: Day-night cycle, NPC routines, Crime, and Faction skirmishes.
- Body Parts Damage: Dismember enemies during combat for visceral battles - Exploit their weak points or even get special items by targeting specific bodyparts.
- Housing: Purchase Businesses and Houses - Rent them out or furnish them as your own.
- Colossal Creatures: Confront massive foes in epic battles.
- Persistent World: Simulated Wounds, infections, decapitation, burning vegetation - Corpses that don't disappear, but rather nature takes its course.
- Character Progression: Stats visibly change your character - Get more muscular as your Strength grows, receive permanent scars, replace your limbs with powerful Prostethics, get magical Tatoos and more.
- Non-Level Scaling Enemies: Every enemy including Monsters are organic parts of the ecosystem - A Wolf at the beginning of the game won't magically become a bullet-sponge by the end.
- Living World: Immerse yourself in a dynamic world where NPCs shape the landscape even when you're not looking.
- Join a Faction: Factions provide precious gear and resources you wouldn't otherwise be able to obtain - Become respected and you will rise through their ranks.
- An epic Story that spans across 6 Chapters, with some heavily branching choices.