Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We use affiliate links to earn us some pennies. Learn more.

The much loved Dwarf Fortress just got another small update to fix up some issues, and an exciting preview teaser of the upcoming Siege Update.

In the announcement their publisher noted how the developers are "busily finishing the last few features before the siege update is ready to go live". Until then, a small update was released with the improvements listed below:

  • Fixed crash caused by interrogating certain suspects under certain circumstances in world generation.
  • Fixed crash in legends caused by missing works of art.
  • Fixed potential out of bounds crash setting appearance contributions from parents in world generation.
  • Fixed pathing issues caused by building construction on certain maps.
  • Fixed some other issues related to map block allocation and path connectivity.
  • Made training marksdwarves use the last bolt in a stack.
  • Allowed work orders to specific plants for milling jobs.
  • Stopped dyed items from triggering inappropriate export prohibitions.
  • Specifying wood in certain work quotas will now actually use the specified wood.
  • Stopped meandering behavior for animals that are trained for war or hunting.
  • Again allowed impaled weapons to be dropped by the wielder, leaving the item behind.
  • Fixed a problem causing minerals to not show up in some mods.
  • Fixed issues with blinding and necrosis item powers in scripts.
  • Increased world generation stability.
  • Fixed problem with material initialization causing unpredictable problems.

As for the Siege Update, a short teaser was shared which they said showed off the likes of "new sprites with trolls wearing equipment, showing a enemy siege formation" and "a defensive formation with crossbow turrets firing at an incoming charge up a hill" which is just small sample of stuff you'll be able to do when the update goes live which will be sometime "soon",

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

On top of all that, they announced the first official Dwarf Fortress mod jam. A three day event that's beginner friendly to get more people modding Dwarf Fortress. The jam will take place October 20-23rd with a showcase stream to show some entries off on October 29th.

Check out the mod jam on the itch.io page.

Dwarf Fortress | Release Date: 6th December 2022

Official links:

Article taken from GamingOnLinux.com.
6 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.
5 comments Subscribe

R Daneel Olivaw 3 days ago
User Avatar
This is one of those games that on paper I love following, and reading about, and watching videos about, but just could never get into due to complexity. But I absolutely love that it exists and people play it!
RFSharpe 3 days ago
User Avatar
  • Supporter Plus
This is one of those games that on paper I love following, and reading about, and watching videos about, but just could never get into due to complexity. But I absolutely love that it exists and people play it!
I feel exactly the same way. I also feel the same way about Caves of Qud. But if Dwarf Fortress supports modding, I am wondering if someone has made a "Keep It Simple for Stupid" mod... although they probably could not dumb it down enough so that I could understand the game.
That's kind of how I feel too. Plus I feel like I sort of missed my chance, it's almost too late . . . I will never get the chance to experience the cryptic text-based pseudographics and mythic hard core lore of the earlier game . . .
R Daneel Olivaw 2 days ago
User Avatar
If you all feel the same, I do recommend that you check of Caves of Qud... It's got a normal "rpg save mode" option that basically disables the roguelike nature of things (I wouldn't have played without this option) - and it's REALLY fun in Caves of Qud to just run around doing crazy shit having no effing clue what you're doing. Sometimes it's the funniest game on earth BECAUSE you have no idea what you're doing and OOPS morph into a sentient brick wall or some crazy shit. LOL. I've played a ton of Qud and I feel like I have a low level understanding of the base systems, but nowhere near even a medium understanding of all the insane combinations, but still have an absolute blast playing it.

From all I've seen / read / watched from DF, I feel like it'd be a little bit the opposite. I feel like I'd be VERY frustrated in that game running around having no idea what I'm doing, with all my little people dying from lava flows, or drowning, or whatever.
minidou 2 days ago
This is one of those games that on paper I love following, and reading about, and watching videos about, but just could never get into due to complexity. But I absolutely love that it exists and people play it!

I was like you but I did end up trying the game (for almost 100 hours).
The depth is incredible but to be honest it's not playable by my standard because of all of the bugs and horrible UX.
It's pretty much accepted that you can only play with DFHack, just to fix some of the bugs (wildlife stops spawning, NPCs getting lost,...) and missing features (lack of search in the work orders or any kind of management, clothing/equipment management,...)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon Logo Patreon. Plain Donations: PayPal Logo PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register