Valve released the latest update to the Steam client, making it a good time to jump to Linux if you're still on Windows 10.
The Steam client will now warn people on 32-bit Windows 10 that it's reached end of life, so people will need to upgrade. And hey, Linux has come a long way thanks to all the support from Valve with projects like Proton to run Windows games - so it's a perfect time to switch.
And if you missed it recently Valve also added Steam Link VR support for PICO and HTC headsets, plus Valve confirmed experimental Linux support for it too!
Other changes in the latest Steam update include a security fix for Unity games, a DualSense crash on Linux and more you can read below:
GeneralIn-Game Overlay
- Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected.
- Added "End of Life" alert for 32-bit versions of Windows. Currently Windows 10 32-bit is the only 32-bit version of Windows supported by Steam.
- The Steam client will continue running on Windows 10 64-bit and 32-bit games will continue to be supported.
- Steam Client support for Windows 10 32-bit will end on Jan 1st, 2026 at 10am. See here for additional details.
- Fixed "\" characters appearing in some news posts
- Added ability to switch tabs in the tabbed browser by pressing CTRL+TAB
- Fixed some cases where access to "Mark as private" game setting was unavailable.
- Fixed some cases where adding a large number of non-Steam games to a collection would fail.
- Fixed some "Friends & Chat" settings occasionally resetting to their default value temporarily after getting disconnected from Steam
- Fixed a case where a user's achievements would fail to display in the overlay when activated by a game.
- Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item.
- Fixed a rare crash when constructing the menu for the tray icon on Windows.
- Fixed a case the client window could keep growing in size for WindowsBlinds theme users
Game Recording
- Fixed a crash in D3D12 games that could sometimes be triggered by opening and closing sections of the overlay (like notes) rapidly. This could manifest as a game or gpu hang, was easier to trigger in some games than others, and was a new regression in this week's public client update and the last beta cycle. We will test this briefly in beta before shipping as a hotfix to all users.
Steam Input
- Improved performance when recording is on for some games using Vulkan rendering
Streaming
- Added support for dual gyros when using Nintendo Switch Joycons in combined mode
- Fixed the "listen for binding" panel in the configurator
- Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration
- When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call
SteamVR
- Fix cases where clicking "stream" did nothing.
Accessibility
- Fixed Steam Client notifications getting suppressed after you exited SteamVR. The suppressed notifications would appear inside your VR headset the next time you started SteamVR.
Windows
- Improved High Contrast view of game list search and app filter panel
Linux
- Added detecting if Secure Boot and a TPM are enabled on the current machine. This information is displayed under Help > System Information. It is now also collected when opting into the Steam Hardware Survey.
- Fixed a crash when DualSense controllers are connected and idle.
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