I really don't have a clue what's going on in Tingus Goose, an upcoming idle / clicker game in the spirit of stuff like Cookie Clicker. It's supremely weird. No way of describing this game is going to make it not incredibly bizzare. But, I am somehow captivated by it, and the demo runs perfectly on Linux with Proton 9.
So what's the deal? Two people fall in love, one gets pregnant and then a goose somehow merges inside with the baby. Then it sprouts and you keep watering this goose to see it continually grow up towards reaching another goose. Oh, and your goose keeps shooting out tiny little baby people that allow you to earn more money, to pour more water on the goose to grow it some more.
Your ever-increasing goose neck also sprouts more goose heads, each with a different helpful bonus. You'll end up bouncing tiny little babies everywhere.
Something about it just really hooked me. The design is deliciously insane.
They've also now just announced it's launching on November 20th.

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Game Highlights:
- Plant seeds in people: Pop a goose seed into a patient's torso, add water, and watch a towering goose-tree burst to life in MasterTingus's unmistakably twisted style.
- Idle meets Rube Goldberg: Babies rain down branches, ricocheting off "Blossoms" to generate cash while "Specimens" chain wild synergies for exponential growth.
- 17 unsettling chapters, 150 plus unlockables: Every chapter introduces new modifiers, lore, Blossoms, Specimens, and Relics. All art is hand-illustrated by MasterTingus.
- Each run offers a uniquely bizarre experience.
From the press release:
"This game to me feels like a perpetual soup. I kept adding wild ideas into the broth for over 4 years. Every so often I taste the soup and I add more stuff into it. It's now become an abomination that even I can't control. This game is now bigger than me. Does the soup taste good? Yes." - Master Tingus
"We took an already-addictive idle core and matched it with MasterTingus's unforgettable art," said Brian Zou, founder of Sweaty Chair Studio.
"Tingus Goose combines an absurd premise with deeply rewarding incremental mechanics," added Austin Oblouk, CEO of Playsaurus. "Finding an idle game with this level of creative depth is rare. Fans of the genre are going to love it."