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Quite a surprise to see, Ubisoft have revived Tom Clancy's Splinter Cell: Pandora Tomorrow with a Steam release now available. Now you can actually complete your PC collection of the games available in the Splinter Cell Legacy Collection on Steam as this is the one that was missing (not counting Tom Clancy's Splinter Cell: Essentials for PSP).

The second game in the series, that was originally released in 2004 and it was pretty much universally praised with high ratings across the board. Nice to see it now able to live on properly again. However, it does require Ubisoft Account / Ubisoft Connect, yes they've stuck that into a 20+ year old game.

At least with Proton 9 tested on Kubuntu Linux, it appears to work just fine.

From the Steam page:

SUSPENSEFUL TECHNOTHRILLER

Play as elite agent Sam Fisher and navigate through high-stakes missions across the globe, from the tense corridors of the American Embassy in East Timor to a high-speed train bound for Nice, France, as you race to thwart a global bio-terror threat.

CUTTING-EDGE STEALTH MECHANICS

Evade, outsmart, and silently neutralize enemies with advanced gadgets and weapons, signature stealth techniques, and strategic takedowns.

REACTIVE ENEMY AI

Be tactical and leverage your environment as you face intelligent foes who react to sound, movement, and light, keeping tension high and every mission unpredictable.

Please note: online features for this game are no longer supported. Multiplayer and co-op modes are no longer functional.

It's also on sale until October 28th with 40% off.

Article taken from GamingOnLinux.com.
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9 comments Subscribe

kit89 11 hours ago
Was tempted to pick it up, but then Ubisoft Connect.
LupertEverett 11 hours ago
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>Ubisoft account

How to kill excitement 101.

Funnier still is that they also disabled the multiplayer components.
such 11 hours ago
Did they implement a proper fix for rendering those shadows, or are we still forced to use decades-old GeForce cards?
Liam Dawe 8 hours ago
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The screenshot was taken on an AMD GPU.
such 7 hours ago
Yeah, that's promising, but apparently moving shadows are a separate issue - those needed the right Nvidia GPU (within 2 generations, I think) and correct drivers to render properly.

Early Splinter Cells are a massive PITA in this regard, and even assuming Pandora is now fixed SC1 is still locked to GF3-GF4 (none of which is that great at running this game at a decent framerate, funnily enough. Hello, 800x600). One of the reasons I keep old parts around.


Last edited by such on 14 Oct 2025 at 2:57 pm UTC
dpanter 6 hours ago
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I replayed through Splinter Cell 1 a few years ago on modern hardware with correct shadows, you need to get some fixes done but it's not locked to the ancient Geforce tech anymore. Once again modders fixed it since Ubishit doesn't care.
Leahi84 4 hours ago
I would have bought this in a heartbeat, even though I’ve had a portable, modded version of this from my old physical copy for years, which I can run at any time and that has all the problems fixed. But requiring Ubisoft Connect makes it a no-go for me. If they ever drop the requirement, I’ll buy it.
such 4 hours ago
@dpanter: dgvoodoo? Last I checked that still didn't reproduce everything, but, admittedly, I haven't looked at it for a while.

Edit: ah, the Enhanced mod. Yeah, I skipped that one once I saw PS3 textures in there.


Last edited by such on 14 Oct 2025 at 6:55 pm UTC
GoEsr 3 hours ago
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Community made wrappers have been around for a while. The ThirteenAG fixes are released under an MIT license so I'm guessing they just used that.


Last edited by GoEsr on 14 Oct 2025 at 7:00 pm UTC
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