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Two Point Museum has done a crossover update with Vampire Survivors, which really made me scratch my head but still fun to see. Oh right, it's nearing Halloween - the update makes just a little bit more sense now. It's a free update for all existing owners of the game.

Vampire Survivors brings three stages to Two Point Museum's Digiverse map as new Points of Interest: the Mad Forest, Inlaid Library and Capella Magna. And some of Vampire Survivor's weapons have even made it into the game like Garlic, Spinach and Santa Water, serving as offensive weapons to grant bonuses to museum employees and relics that can put on display. There's 10 new exhibits to collect, along with new decor and a bundle of wallpapers and flooring with a Vampire Survivors theme.

Check out the trailer:

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The full list of changes:

New Content

The Digiverse is expanding… A new rift has opened, leading to Vampire Survivors!

  • Vampire Survivors Rift
    • Experts can explore the world of Vampire Survivors, visiting the Mad Forest, Inlaid Library and Capella Magna
    • 3 POIs with 10 new exhibits
    • Equip staff with Vampire Survivors Mythical Gear exhibits, including Spinach and Santa Water
    • Poe Ratcho becomes a visitable VIP if Vampire Survivors relics are present
    • New decorative items, wallpapers and floor tiles
  • The Digiverse map will grow over time as new games are discovered, providing new exhibits, decorations and gameplay

Improvements & Fixes

QoL Improvements

  • Fantasy experts can now also increase their Fantasy Stats by training in four of the existing, traditional qualifications:

    • Aerodynamics: +3 Dexterity per level
    • Analysis: +3 Intelligence per level
    • Happy Thoughts: +3 Luck per level
    • Survival Skills: +3 Strength per level
  • Fantasy Potions that only provide Fantasy stats (e.g Strength) now only appear in the Cargo Items list if the POI has Fantasy stats as event counters
  • Growth Potion now provides +125% expedition XP instead of +50%
  • XP-Dition Journal now provides +25% expedition XP instead of +15%
  • When going on a break, staff can now occasionally prioritise items in the staff room based on their traits:
    • Bean-Brained: prioritises using the Coffee Machine
    • Lard Lad/Lass: prioritises using the Snack Table
    • Slacker: prioritises using the Button Master
    • Junk Foodie: prioritises vending machines
    • Workhorse: prioritises using the Staff Desk
  • When using the Snack Table, staff with the Lard Lad/Lass trait will exclusively choose to eat doughnuts
  • Added new traits to some of our Fantasy Finds exhibits:
    • Devilish Door - Added Intriguing trait
    • Ironic Throne - Added Intimidating trait
    • Dungeon Manual - Added Amusing trait
    • Zapper - Added a new Fish Fry trait, which explains that they’ll kill all non-zapper fish in the aquarium
  • Updated numerous trait icons to better reflect their impacts
  • Improved the number of subcategories tourists, goths, professors and children can pick as their favourite subcategory
  • Added a POI Hint and tryptic to Gale Cliffs that helps explain the Fathomless Winch and staff panic

Fixes

  • Fixed an issue where security guards were not correctly retrieving the full amount of money available from donation stands if those donation stands had previously been vandalised
  • Fixed an issue where exhibits with the “Dry Climate” weren’t being negatively affected by humidity
  • Fixed Job Applicant list showing “0” days until next applicant appears
  • Fixed an issue that allowed sponsorship items to be duplicated by placing them in the inventory
  • Fixed an issue in the Explorer Edition pop-up museum that was incorrectly counting available staff when trying to set up expeditions
  • Fixed Botany enthusiasts not leaving after witnessing a dead Botany exhibit
  • Slightly Reduced Extra Life event to give +75% bonus XP instead of +150%
  • Fixed an issue where the “Cause of Death” for fish would say nothing
  • Fixed the Camera Room showing a “Room Full” icon when a new security guard relieves the current guard in the room
  • Updated bounds of ticket booth so that they correctly disable interaction points of nearby items
  • Added missing solo animations for the Kings of the Ring interactive display
  • Fixed Treacle Ponds never triggering the Camping Spot event, even if it had been unlocked in expedition setup
  • Fixed an issue where multiple robots couldn’t charge at the Robo Charge Master at the same time
  • Extra Expertise perk now gives XP for all restoration types, not just grubbiness
  • Status effects related to Bean-Brained, Lard Lad/Lass and Junk Foodie now correctly show their impacts
  • Fixed interaction points on the DNA Designer and Panoptic Pillar that weren’t allowing the item to be placed against a wall at certain angles
  • Fixed bankruptcy repo staff not using diving suits when repossessing fish in the aquarium
  • Fixed Fantasy-related status effects having incorrect ailment icons
  • Fixed Self Cleaning Water and Focused Fish Food aquarium perks not correctly displaying their output in the aquarium inspector
  • Fixed a placeholder image when setting up expeditions that had a required cargo item
  • Fixed the Fantasy donation stand so that coins correctly disappear when emptied
  • Fix for item menus causing the game to hang when lots of mods are in the list
  • Fixed a typo in objective text 2 (removed the 's' in "Sounds")
  • Improved renovation performance by limiting the number of rebuilds and reducing the scope of intermittent rebuilds
  • Minor text and bug fixes

Two Point Museum has Native Linux support and Valve rated it Steam Deck Playable (some text may be too small).

Two Point Museum | Release Date: 4th March 2025

Official links:

Article taken from GamingOnLinux.com.
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3 comments Subscribe

doragasu 9 hours ago
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Maybe the craziest crossover I have seen in the videogame world!
Doktor-Mandrake 3 hours ago
Reminds me actually that I still need to finish TP hospital

Shame that it looks like TP campus and TP museum will never get denuvo removed
junibegood 2 hours ago
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I've never played Two Point Museum. Can someone explain to me why museum employees need offensive weapons ??? emoji
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