We're finally getting another proper modern rally racing sim with Assetto Corsa Rally out now in Early Access. Thankfully, it won't be in Early Access forever, as they think it will only take around 18 months to finish it all up.
And, surprisingly, even though it's using Unreal Engine 5 most of the early reports on it have been quite positive. It even has a Very Positive rating on Steam. Over email the developers noted how "Supernova Games Studios has extensively customized and optimized Unreal Engine 5 to meet the specific performance and visual fidelity needs of racing simulation".
Something that I think is especially interesting though is the LaserScan tech, which they say is a first for the rally sim genre. Allowing "ultra-precise reproduction of real-world terrain, surface irregularities, and surrounding environments". Not only that but each vehicle was also recreated with laser scans and official CAD data too.
For Linux / SteamOS fans, going by ProtonDB the early reports there are nice and positive too with multiple reports on it working great out of the box with Proton.
Direct Link
Available Now in Early Access
The Early Access version of Assetto Corsa Rally includes:
- 33 km of laser-scanned roads..
- 4 Special Stages with 18 total variants across Wales (gravel) and Alsace (tarmac).
- 10 iconic rally cars, including Group B, WRC, and Rally2 categories.
- 5 gameplay modes, triple-screen support, and more.
The full release will expand to include:
- Over 120 km of laser-scanned stages.
- 10 Special Stages with more than 35 variants across 5 international rallies.
- 30+ rally cars from past and present eras.
- New modes, Rally School, Career Mode, and full VR support.
It launches with 20% off on Steam until November 27th.
For Linux / SteamOS fans, going by ProtonDB the early reports there are nice and positive too with multiple reports on it working great out of the box with Proton.
For how long?
Open to other Rally game recommendations as well
And, surprisingly, even though it's using Unreal Engine 5 most of the early reports on it have been quite positive.This makes me wonder about the state of play in game engines. I mean, the two majors have been Unity and Unreal. Unity had its bit of, um, controversy a while ago, that pissed a lot of people off. And I see a lot of people with the opinion that the latest Unreal sucks. So where does that currently leave most game developers? Do they seem to be just shrugging and living with it? Are they increasingly kicking the tires of Godot? Are other engines seeing growth? What's going on?




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