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Brill co-op climbing game PEAK gets a major fix for gamepads

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Last updated: 14 Nov 2025 at 3:58 pm UTC

PEAK remains a favourite this year, easily one of the best casual co-op games and the latest bug-fix update is important for gamepad players. Turns out, they've been a bit broken all along on the sensitivity so it's nice to see that solved with the latest update.

In the patch notes they said:

  • Okay, so this is pretty embarrassing. Turns out, gamepad sensitivity has been dependent on user framerate since we originally launched the game. (Remember how this was a game jam...?) That's fixed now, but because of that, If you play on gamepad, there's a good chance your look sensitivity will have changed when you next open the game and you'll need to tweak it a bit.

There's a bunch of other changes as well:

BALANCE/GAMEPLAY CHANGES

  • The death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck...
  • We're buffing the Scout Cannon!
    • Scout Cannons can launch zombies now.
    • Scout Cannon weight reduced 6 -> 4
    • Scout Cannon forced ragdoll time reduced 2-> 1
    • Made the Scout Cannon slightly easier to jump out of.
  • You will now be able to walk in the Caldera lava if you are invincible.
  • Removed the ability to fly if you have the wind walking ability from a Shroomberry and one balloon. You now need at least three balloons.
  • Lava will no longer cook items that are being held in your hands. (This was getting a little too crazy now that several more items blow up when cooked)

MAJOR FIXES

  • Okay, so this is pretty embarrassing. Turns out, gamepad sensitivity has been dependent on user framerate since we originally launched the game. (Remember how this was a game jam...?) That's fixed now, but because of that, If you play on gamepad, there's a good chance your look sensitivity will have changed when you next open the game and you'll need to tweak it a bit.
  • Removed the prompts to swap your spectate target if your character is unconscious but not fully dead.
  • Fixed visual issues relating to using the Book of Bones with the Third Eye accessory equipped.
  • Fixed visual issues on the player ghost when the Third Eye accessory is equipped.
  • The Checkpoint Flag now respawns scouts slightly above the ground to reduce clipping/physics issues upon respawning.
  • Fixed an issue where zombie footsteps would play from the wrong position.
  • Fixed an issue caused by the cooking update where dynamite would create two explosions.

MINOR FIXES

  • Fixed an issue where scouts in a ragdoll state would bounce off mushrooms way too high.
  • Fixed an issue where the campfires would no longer burn players.
  • Fixed shroomberries spawning on the wrong side of the vine.
  • Fixed players not being able to grab a piton while hanging from a vine.
  • Fixed an issue where holding the Ancient Idol while having thorns stuck on you could cause erratic stuff to happen to your status bar.
  • Fixed an issue where a spawn point could spawn a zombie more than once if an old one died, resulting in some comedic infinite spawns if the spawned zombie ragdolled off a cliff.
  • Fixed an issue where a frisbee that landed in the water would still be considered "in flight" for purposes of the Ultimate Badge.
  • The Emote wheel can no longer be accessed as a ghost.
  • Fixed an issue where you would take increased fall damage if your wind walking from a Shroomberry expired while in midair.
  • Dynamite explosions slightly more optimized.
  • Added a failsafe to ropes being destroyed while they were being climbed (in rare situations).

OTHER THINGS
  • PlayerHandler.OnCharacterRegistered event re-instated (modders will know what this means)

They've made some nice updates to the game since release, including adding multiple new biomes to fail in. The latest adding a zombie mechanic, which really makes the game feel more challenging in certain situations.

I think the game mechanic of having your health and stamina bar merged into one is quite interesting, seeing all the status effects bring it down - it's a clever system. If you've not played it, you're missing out.

PEAK | Release Date: 16th June 2025

Official links:

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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bisbyx 3 hours ago
Im willing to be infinitely more patient with indie game jam title that hits it big and suddenly has more exposure than they were expecting than I am with a AAA title that has spend hundreds of millions of dollars generating buggy garbage.
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