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Colossal Order and Paradox Interactive split with Cities: Skylines going to a new developer

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Last updated: 17 Nov 2025 at 1:12 pm UTC

Colossal Order and Paradox Interactive have ended their partnership on Cities: Skylines, with it moving onto a new developer.

The announcement posted on the Paradox forum notes they've "mutually decided to pursue independent paths "with the decision being made "thoughtfully and in the interest of both teams - ensuring the strongest possible future for the Cities: Skylines franchise". So now further development of the Cities franchise will move to Iceflake Studios, who Paradox acquired back in 2020. Iceflake will be taking over all existing and future development of Cities: Skylines II so that players "will be able to look forward to new updates and content drops for many years".

Iceflake Studios will take the helm from the start of 2026, with a couple bits left to add in from Colossal Order.

Statements from the post:

“For over fifteen years, the Cities Series and our partnership with Paradox have been a defining part of our journey at Colossal Order. When we set out to create Cities in Motion, we never imagined it would grow to become a cherished franchise with a passionate, loyal community of millions of players around the world. We want to thank everyone at Paradox for their trust and collaboration, and of course the community for the incredible support that has made Cities what it is today. We’re confident that the franchise will continue to thrive under Paradox's leadership. As we move forward, we’re excited to channel our experience, creativity, and passion into new projects that align with our long-term vision.” Mariina Hallikainen, CEO of Colossal Order

“Our partnership with Colossal Order is one of the longest-running relationships we've enjoyed here at Paradox. Four games, dozens of expansions, and a community of millions of Cities players; it's remarkable how much we've achieved together. We have deep respect for the Colossal Order team and we look forward to seeing where they go from here. On our end, we’re eager to continue working for the passionate Cities: Skylines community and make sure to provide them with more content and new experiences.” Mattias Lilja, Deputy CEO of Paradox Interactive

“Taking the reins on a genre-leading franchise like Cities is an immense honor and a great responsibility. There's a huge, loyal community out there and I want to say to every member of that community that we will humbly carry this legacy with respect, together with all of you. Iceflake has the capacity and capability to get started. We have a decade worth of experience from making city building and management games. We see a strong foundation and so much potential waiting to be unleashed and I can't wait to show you what we have planned for the next chapter of this incredible game.” Lasse Liljedahl, Studio Manager of Iceflake Studios

Article taken from GamingOnLinux.com.
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6 comments Subscribe

fizzyizzy05 2 hours ago
Not really all that surprising something like this would happen after the mess that is Cities Skylines 2. Hopefully the new team can bring it into a better state and Colossal Order does better with their next project.
Ehvis 2 hours ago
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Yeah, moving games to a new developer always turns out great. That's how we got the fantastic, Kerbal Space Program 2! Right?
pb 2 hours ago
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Wouldn't it be better news the other way round? I.e. the game remaining with the original devs but free from Paradox?
such 2 hours ago
I don't doubt Colossal Order screwed up here, but I also have the feeling Paradox could have actually helped instead of releasing a broken, unfinished game and then letting it fester for 2 years before "parting ways" with the devs. Whether that was stepping in earlier in development to steer the project, growing the team or providing dev support, or doing whatever the issues called for when it wasn't too late.

I'm sure the new devs will look upon the code in horror and just pump out assets until there is nothing left to milk or until the game can no longer take more. Not their fault, naturally.


Last edited by such on 17 Nov 2025 at 1:50 pm UTC
Tethys84 1 hour ago
So Colossal Order mismanaged Cities Skylines 2 so poorly they've been fired instead of shut down and our now self-employed. Got it. Will be surprised if they last very long. I feel like they've lost the trust of too many people to be successful.
Jarmer 30 minutes ago
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welp, that's the end of the cities skylines franchise forever. Sadness. CS1 was so damn good. I played with a friend at his house, and it felt like we were back in 1995 with a crt and playing simcity releasing tornadoes everywhere LOL

I never did play cs2 because the launch was so miserable, I was waiting on the game to become in a more enjoyable less horrible state, and then just eventually gave up and stopped paying any attention. No idea what state the game is in now, but I guess by this news: still horrible?

Sad to see stuff like this happen.
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