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NVIDIA today released the latest recommended / certified stable driver for Linux with version 580.105.08.

What is a recommended driver according to NVIDIA? As they said: "This driver meets the quality levels applied to Windows drivers that pass testing in Windows Hardware Quality Labs (WHQL), therefore providing the same attention to driver reliability, robustness, and performance for non-Windows operating systems (e.g., Linux)."

All the changes are:

  • Added a new environment variable, CUDA_DISABLE_PERF_BOOST, to allow for disabling the default behavior of boosting the GPU to a higher power state when running CUDA applications. Setting this environment variable to '1' will disable the boost.
  • Fixed an issue that caused the vfio-pci module to soft lockup after powering off a VM with passed-through NVIDIA GPUs.
  • Fixed a recent regression which prevented HDMI FRL from working after hot unplugging and replugging a display.
  • Fixed a bug that caused Rage2 to crash when loading the game menu:
    https://forums.developer.nvidia.com/t/rage-2-crashes-when-entering-the-map-seems-nvidia-specific-problem/169063
  • Fixed a bug that caused Metro Exodus EE to crash:
    https://forums.developer.nvidia.com/t/580-release-feedback-discussion/341205/53
  • Fixed a bug that allowed VRR to be enabled on some modes where it isn't actually possible, leading to a black screen.
  • Fixed a bug that could cause some HDMI displays to remain blank after unplugging and re-plugging the display.
  • Fixed an issue that would prevent large resolution or high refresh rate modes like 7680x2160p@240hz from being available when using HDMI FRL or DisplayPort.

Source: NVIDIA

Article taken from GamingOnLinux.com.
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7 comments Subscribe

Vortex_Acherontic 18 hours ago
They fixed Metro Exodus EE once before. Then broke it. Now they re-fixed it. But I am certain they will break it again.
Xpander 10 hours ago
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Rage 2 AsyncCompute issue is finally fixed after 4 years :)
No more hangs on map menu. This was the only issue i have had with nvidia drivers. Other than that their drivers have been rock solid for me at least.
More performance would be nice ofc, but i guess i'm playing games (not really into most of the triple A stuff) that perform great on my aging RTX 3080 as i really haven't seen much of a performance issues like some people seem to have.
TheRiddick 5 hours ago
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Never could get into Rage-2, kind of got real bad reviews, lots of empty nothing to do in the gameworld I heard.

What people think about it?
Xpander 3 hours ago
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Never could get into Rage-2, kind of got real bad reviews, lots of empty nothing to do in the gameworld I heard.

What people think about it?

It's not a great game if i'm honest with you. Story is bad, Most of the characters are bland, cringe and uninteresting. Lots of idiotic busywork on the open map etc... but that being said. Combat is amazing if you can look past any of the other issues the game has. Combat is kinda like DOOM 2016 and it gets even better if you unlock all your abilities.


Last edited by Xpander on 5 Nov 2025 at 12:35 pm UTC
ShabbyX 3 hours ago
They fixed Metro Exodus EE once before. Then broke it. Now they re-fixed it. But I am certain they will break it again.

I wouldn't be surprised if they're working around a game bug. That sort of thing is easy to break because the game bug can manifest in different ways as you make changes to the driver.
Corben 3 hours ago
Rage 2 AsyncCompute issue is finally fixed after 4 years :)
Hm... time for some testing, if this AsyncCompute fix also fixes the VR async reprojection issue. Sounds similar enough. If so, it would be a huge improvement, as this is still an issue with any driver after 550. It might not be prominent on more powerful GPUs, yet my VR rig is either a 2080 oder 3070, and here it is happening when not using the 550 driver.
Xpander 3 hours ago
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Hm... time for some testing, if this AsyncCompute fix also fixes the VR async reprojection issue. Sounds similar enough. If so, it would be a huge improvement, as this is still an issue with any driver after 550. It might not be prominent on more powerful GPUs, yet my VR rig is either a 2080 oder 3070, and here it is happening when not using the 550 driver.
I doubt its about VR async at all. The game ran great with AsyncCompute but it just hanged when opening map/inventory. That got fixed. I doubt it has anything to do with VR async reprojection but worth a try i guess.
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