The latest stable release of SteamVR is out now! SteamVR 2.14 is a maintenance release focused on fixing up bugs and nuisance issues. Nice to see the Linux fix make it in here, as no doubt that was quite annoying.
Mainly, this is promoting the previous Beta build to stable for all SteamVR users. No doubt plenty more ongoing behind the scenes so that SteamVR is ready for the upcoming Steam Frame device from Valve. I am very excited to get my hands on it eventually to cut the cord with VR but the Valve Index has served me well until now.
Here's all that's changed:
SteamVR:Steam Link:
- Improve startup speed when no HMD is present.
- Fix an issue that could cause "Port 27062 in use" (can also manifest as error 309) when no HMD is present.
- Fix an issue that could result in error 302 or error 101, especially in unusual startup configurations.
- Changed Binding UI to allow saving bindings that don't bind all required actions (with confirmation).
- Fixed an issue where HMD simulation would persist after an app using controller simulation ended.
- Fixed some scenarios where the wrong render model would be displayed when multiple devices were simulating.
- Fix a crash that could occur if the roomview processing was delayed.
- Updated dashboard binding for HP Motion Controller to fix screenshots, smooth scrolling, and take advantage of Quick Recenter.
- The prompt to setup SteamVR for app containers and web applications now covers cases where SteamVR is installed outside of its normal location.
- Fixed chaperone showing when using Steam Link or wired headsets that draw their own boundaries.
Linux:
- Fix Steam Link freeze for users with AMD video cards ("Error 250").
- Minor judder improvements.
- Fix a shared memory leak that happened each time an app disconnected from SteamVR.
Source: Valve
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