The day has arrived, Valve have announced a major hardware expansion with multiple devices including the new Steam Frame, Steam Controller and Steam Machine. And of course, they're powered by SteamOS (Linux), exactly the sort of thing we cover! Massive news for Linux gaming, and shows how committed Valve are to open source and having an open platform.
"We've been super happy with the success of Steam Deck," said Gabe Newell, President of Valve, "and PC gamers have continued asking for even more ways to play all the great titles in their Steam libraries. Our work over the years on other hardware and even more importantly on SteamOS has enabled Steam Controller, Steam Machine, and Steam Frame to do just that."

Here's what they've announced for 2026:
- Steam Controller:
- Steam Controller shares DNA with Steam Deck, with all the inputs to play all the games on Steam, wherever Steam is.
- High-performance, ergonomic controller with next-generation precision magnetic thumbsticks, full-sized controls, trackpads, gyro, and grip buttons.
- Steam Controller is great wherever Steam is: PC, laptop, Steam Deck, Steam Machine, Steam Frame.
- Steam Machine:
- Made for powerful, versatile PC gaming on a big screen; quiet and small enough to fit under your TV, on your desk, or anywhere else you want to game. (It's a roughly 6-inch (160mm) cube!)
- Runs SteamOS for the same great experience as Steam Deck
- Made to work with Steam Controller, but can pair with your other favorite accessories too.
- Steam Frame:
- Stream ALL of your Steam games, VR and non-VR alike
- Comfortable, wireless, lightweight VR designed to give you a new way to experience your entire Steam library
- Full controller input for PC VR and non-VR games
- It's a PC! Steam Frame is powered by a Snapdragon® processor, and runs SteamOS for the same great experience as Steam Deck
- Supports standalone play for immersive gaming anywhere
All of them will ship to the same regions as the Steam Deck (US, CA, UK, EU, AU) as well as regions covered by KOMODO: Japan, South Korea, Hong Kong, and Taiwan. No specific launch timings or pricing has been announced yet.
Steam Machine Info:
Models
- 512GB model and 2TB model
- Steam Machine will ship in a bundle with Steam Controller and will also be available standalone
Main Specs
- CPU: Semi-custom AMD Zen 4 6C / 12T
- up to 4.8 GHz, 30W TDP
- GPU: Semi-Custom AMD RDNA3 28CUs
- 2.45GHz max sustained clock, 110W TDP
- Supports 4K gaming at 60 FPS with FSR
- Ray tracing supported
- Over 6x more powerful than Steam Deck
- 16GB DDR5 + 8GB GDDR6 VRAM
- 512 GB & 2 TB SSD models
- micro SD card slot for expanded storage/portable catalog
- Internal power supply, AC power 110-240V
I/O
- DisplayPort 1.4
- Up to 4K @ 240Hz or 8K@60Hz
- Supports HDR, FreeSync, and daisy-chaining
- HDMI 2.0
- Up to 4K @ 120Hz
- Supports HDR, FreeSync, and CEC
- Ethernet 1 Gbps
- USB-C 10 Gbps, 3.2 Gen 2
- 4x T ype USB-A ports
- 2x USB 3 in the front
- 2x USB 2 in the rear
- 2x2 Wi-Fi 6E, dedicated BT antenna
- Integrated Steam Controller 2.4GHz radio
Other features
- Works with other controllers, accessories, and PC peripherals
- Wake with Steam Controller
- Runs SteamOS
- Familiar, gaming first user experience
- Fast suspend / resume
- Steam cloud saves, and all the other Steam features you’d expect
- Customizable LED bar
- Personalize with colors and animation
- Reflect system status (e.g. downloads, booting, updating)
Steam Frame Info:
Lightweight, modular architecture
- 185g core
- 440g with included headstrap
- (facial interface, audio, rear battery)
Main Specs
- 4nm Snapdragon 8 Gen 3 ARM64 processor
- 16GB Unified LPDDR5X RAM
- Wi-Fi 7, 2x2
- Dual 5Ghz/6Ghz streaming for simultaneous VR and Wi-Fi
- 256GB / 1TB UFS storage options
- microSD card slot for extended storage
Optics
- Pancake optics
- 2160 x 2160 LCD (per eye)
- 72-144Hz refresh rate (144Hz experimental)
- Large FOV (up to 110 degrees)
Tracking
- 4x outward facing monochrome cameras for
- controller & headset tracking
- 2x interior cameras for eye tracking
- Outward IR illuminator (for dark environments)
Other features
- Wireless Adapter included
- Wi-Fi 6E (6Ghz)
- Fast, direct, low-latency link between headset & PC
- Foveated Streaming
- Eye-tracking drives video stream, sending highest resolution to where you’re looking.
- Audio
- Dual speaker drivers (per ear), integrated into headstrap
- Dual microphone array
- Monochrome camera passthrough
- User accessible front expansion port( 2x 2.5Gbps camera interface / Gen 4 PCIe )
- Rechargeable 21.6 Wh Li-On Battery
- SteamOS
- Sleep / wake, cloud saves, Proton
Steam Frame Controllers
- Full 6-DOF tracking and IMU support
- Capacitive finger sensing
- Magnetic thumbsticks (TMR) for improved
- precision, responsiveness and reliability
- Haptic feedback
- Input parity with traditional game pad
- Replaceable AA battery (40hr life)
- Optional straps
Steam Controller Info:
Works with any device that runs Steam
- Windows / Mac / Linux PCs
- PC handhelds
- iOS / Android (with Steam Link)
- Steam Deck
- Steam Machine
- Steam Frame
Three ways to connect
- Steam Controller Puck
- Pre-paired, plug and play
- Proprietary wireless connection
- Low-latency (~8ms full end-to-end)
- 4ms polling rate
- measured at 5m
- More stable than Bluetooth
- Up to 4 Steam Controllers per Puck
- Bluetooth
- USB tethered play
Li-ion rechargeable battery
- 35hr+ play time
- Charge with Steam Controller Puck or USB
Magnetic thumbsticks (TMR)
- Improved responsiveness and reliability
- Capacitive touch
Grip sense
- Quick way to activate/deactivate gyro
- Assignable input
HD haptics
- 4x haptic motors
- 2x LRA haptic motors in trackpads for HD tactile feedback
- 2x High output LRA haptic motors in grips for HD game haptics including rumble
Full input list
- ABXY, D-pad
- L/R triggers, L/R bumpers
- Magnetic thumbsticks (TMR)
- View / Menu / Steam / QAM buttons
- 4x assignable grip buttons
- 2x trackpads with haptic feedback
- Pressure sensitivity for configurable
- click strength
- 6-axis IMU
- Capacitive grip sense
Valve do note in the press details how some of the specs are subject to change, so these may not be exactly final.
As part of this, Valve will be expanding the Steam Deck Verified program. This will include new ratings for the Steam Frame and Steam Machine. They will be known as Steam Machine Verified and Steam Frame Verified.
This is what we have been waiting for and why GamingOnLinux exists. We've been covering Linux gaming for years before Valve even came along, and Valve have practically kept us in business with all their open source work (and especially Proton).
Unlike the original launch of the first attempt at the Steam Machine, Valve has come a seriously long way to make it viable. Proton, the tool to run Windows games on Linux, has made it click and play for tens of thousands of games. So now, it makes a lot more sense.
Direct Link
Absolutely amazing. Much like when Valve originally announced Proton, I feel a bit of the shakes over here from excitement. This is truly some world-changing stuff going on for Linux gaming. It's time for the stranglehold that Microsoft have had with Windows to end.
What this also should hopefully do, is put a bit more pressure on developers to get their anti-cheat enabled for Linux, otherwise that's still going to be quite a number of popular games that won't be playable on any of these devices. As we're tracking on our dedicated anti-cheat page. Especially so if the Steam Machine is priced reasonably, that could be a ridiculous amount of extra players using SteamOS Linux. Developers are going to need to pay a lot more attention to how their games run on Linux.
On top of that, it will be interesting to see if Epic Games will rethink their stance on the Epic Store and Fortnite.
We've opened up some new content tags for you to follow along: Steam Frame | Steam Machine. You can also join us on Discord with dedicated chat channels.
Sadly, Valve did not provide GamingOnLinux with any heads up on it, so we're playing catch-up on all the details. There's also currently no word on review samples like we had for the Steam Deck LCD and Steam Deck OLED, so if you want to ensure we can grab them please do support GamingOnLinux directly.
image courtesy of TechPowerUp
https://www.techpowerup.com/gpu-specs/radeon-rx-7500-xt.c4116
I guess the price will be the factor but that GPU seems kind of low end, if the chart i linked is anything go go by that's GeForce GTX 970, Radeon R9 290X performance, and only 4% faster than a AMD RX570 released in 2017 (also with 8gb models). I know energy efficiency is way better now and drivers + raytracing are a thing (if a low end card can manage RT at all properly that is) But it still seems this is primed to be a couch / indie box for casuals.. which is fine i guess.
edit* forgot to add
1. the headset looks really nice for streaming to from your main PC. Given that it is an ARM device i assume it will also be possible to run Artemis/Apollo App on the thing eventually for greater control PC->Headset configuration vs the remoteplay[steamlink] app from Valve. Great specs and no lighthouses needed it seems which is a major plus.
2. Not sure how you can reach the A,B,X,Y easily without banging the right thumbstick when using Analogue mode. It kind of looks like it was designed with Ai if im honest. But time will tell when reviewers get their hands on it.
Last edited by Lofty on 12 Nov 2025 at 10:05 pm UTC
Though will probably wait for a review or two to see how it works in practice.
The controller on the other hand looks like it was designed with Ai. Im not sure how you are meant to analogue pad game and reach for the a,b,x,y buttons without hitting the right thumbstick. In fact, it looks like the trackpads are for making it easier to navigate the Linux desktop from the couch rather than to be used for FPS games (which the OG steam controller did quite well if you got it setup right).
If it all works as well as it could and should, it does not feel like the future. It feels more like the present, finally delivered.
I like that.
So yeah, I'm skeptical.
The thing I liked least about the original Steam Controller was that g'damn haptic pad. It was never a pleasant experience to use. So I'm a bit concerned when I see two of them and everything else shoved to the top.
So yeah, I'm skeptical.
but .. without the haptic pads the steam controller is essentially just a regular game controller without a dpad, so you just buy a regular controller idk.
also the worst thing wasn't the pads it was the haptics used as a horrible version of rumble which unless im mistaken this is going to be (possibly updated and better idk) the same situation. ohh not to mention the hollow feeling and the obnoxiously loud buttons making it impossible to use at night without waking up the whole house.
so actually the mouse haptics / gyro was the best bit
( and the whole point ! )
I really loved Doom TDA and had an awesome time playing it, but honestly, it doesn’t look that amazing for how much VRAM it eats up. When you think about what devs could pull off with 256 MB fifteen years ago, it’s kind of crazy. Still, that’s just where we are now: 8 GB is gonna feel tight, especially once Unreal Engine 5 becomes the norm.




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