Dune: Awakening from Funcom is getting a big free Chapter 3 update early next year, with the details of it now being revealed along with a paid DLC.
They said the main focus on it apart from expanding the story, was reacting to feedback from players - especially at the late / end game to expand and improve it and give you more to do. For the main story is continues on right after Chapter 2 for a good few more hours of story content.
“We know players want a richer experience late in the game, and this update lays essential foundations for what’s coming next,” said Joel Bylos, Creative Director on Dune: Awakening. “We’ve rebuilt the Landsraad system from the ground up, added new ways to earn rewards whether you play solo or in groups, expanded faction ranks, and introduced the new Specialization system. It also includes new locations in the overland with brand-new missions and unique repeatable Testing Stations with escalating difficulty for additional rewards. Our goal is to give players more options in the late game than ever.”
The $9.99 DLC that's entirely separate will include a lot more items to build with, along with a new stillsuit set, light and heavy armour set, weapon variants, swatches and emotes.
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Perhaps that might turn its fortunes around, with the MMO steadily losing players. It seems to have settled around a daily concurrent player count on Steam of around 7K.
Also there was no story there that I could detect, just a huge desert and... That's about it?
Very, very underwhelming.
I also resent paying full price just to get the software then having to pay a monthly subscription fee to actually play the game. I realize that the financial approach of these games has changed somewhat since the advent of microtransactions but then I fall back to my impressions in the first paragraph. Even being free just doesn't make them any more enjoyable for me.
As you can probably tell, it's been a long time since I've even looked at one. MMOs -- and online games in general -- just don't sync with me, what can I say.
Quoting: CaldathrasI don't expect much more from these MMO's. In my experience, they all utilize the same formulaic approach to gameplay and have shallow, boring quests and storylines.A long time ago when I put something like 10 hours into Guild Wars 2 I came to the conclusion that the problems of MMOs are that they are MMOs.
Many people together on different hardware, different internet speeds and in different locations. And somehow they need to make that mess work in gameplay. No surprise that major sacrifices need to be made.
Same with story. If have people from every level of progression together in the same game, then there are some severe limitations as to what you can do.
After that I decided MMOs are not worth my time.




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