They did a Vampire Survivors update, so sure why not Revenge of the Savage Planet too? Two Point Museum has expanded again in a free update. Actually love this crossover, especially as someone who has an obsession with the stars and the possibility of aliens (they're out there, they're just ignoring us!).
What a nice little holiday treat for both games. From the press release: "With cosmic chaos, environmental oddities, and classic Two Point mischief, Revenge of the Savage Planet proves once again that museum management is challenging, adventurous, and deeply unwise — especially when alien biology meets corporate ambition".
Check out the trailer for the free Two Point Museum update below:
Direct Link
What’s Included in Two Point Museum – Revenge of the Savage Planet:
- Experts can explore the world of Revenge of the Savage Planet, visiting Stellaris Prime, Xephyr, and the Zenithian Rift.
- Collect six new exhibits, including Botany Exhibits as well as new Terrarium and Habitat creatures.
- Create a real sci-fi feel with new decorative items and a new vending machine.
- Get ready for interstellar travel with a new Staff Outfit and Staff Room items.
- Discover a brand-new set of Materials for creating items in the Workshop.
Full changelog, click me
Number of changes: 50
Inspired by the community: 82%
Changes with ✨ were inspired by the community.
New Content!
The Digiverse is expanding… A new rift has opened, leading to Revenge of the Savage Planet!- ✨ Revenge of the Savage Planet Rift
- Experts can explore the world of Revenge of the Savage Planet, visiting Stellaris Prime, Xephyr, and the Zenithian Rift
- Three new POIs on the Digiverse Expedition Map, with six new exhibits
- New decorative items and vending machine
- New Staff Outfit and space-age Staff Room items
- Discover new Materials for creating items in the Workshop
- The Digiverse map will grow over time as new games are discovered, providing new exhibits, decorations and gameplay
- ✨ Centrepiece Habitat Room Items
- 5 new large centrepiece decorations have been added to POIs that, once unlocked, can be purchased with Kudosh:
- Cave Centrepiece - Underwilds POI
- Jungle Centrepiece - Eaten Track POI
- Desert Centrepiece - Parched Prairie POI
- Grassland Centrepiece - Goldrush Stream POI
- Arctic Centrepiece - Iceberg Dip POI
- 5 new large centrepiece decorations have been added to POIs that, once unlocked, can be purchased with Kudosh:
Improvements & Fixes
QoL Improvements
- ✨ Improved the contrast of the Habitat Density slider dial so that it’s easier to see
- ✨ Improved messaging for animals gaining Knowledge in the Spa Devices
- ✨ Improved messaging when trying to place an animal in the Deconstructor
- ✨ Improved messaging around an animal’s current Sanctuary Points progress: it should now be much clearer how much Biodiversity and Sanctuary Points you’ll gain when releasing an animal
- ✨ Wildlife decoration items can now be placed in the Wildlife Welfare Room
- ✨ Rebalanced the “Somebody is stuck in the museum” tannoy line so that it only triggers for serious navigation issues
- ✨ Slightly narrowed the build bounds of the Small Terrarium so it can be placed flush against angled walls
- ✨ Reduced the max number of POIs required for some challenging Biodiversity objectives
- ✨ Improved the messaging of the Spa Day trait to help explain its benefits
- ✨ More idle animations for a variety of Habitat animals
- ✨ Robo staff can now be assigned to receive a mod by dragging them over the Robo Mod-Stop machine
- ✨ Changed the Frozen Gingerbread Globe’s Buzz bonuses so that they no longer require unfestive and slightly morbid items such as the Prehistory Hide
Fixes
- ✨ Improved save file creation and cycling to make saving more stable
- ✨ Fixed a crash with the wildlife inspector for the vet room
- ✨ Fixed a prevalent crash that occurs with the lighting system for some players
- ✨ Fix for a crash when the Terrarium is deleted, but the dead animals remain
- ✨ Fix for Terrariums becoming unreachable for experts and preventing restoration
- ✨ Fix for phantom exhibits - exhibits should no longer leave a floating buzz bonus
- ✨ Fixed an issue where the Goldrush stream did not track correctly
- ✨ Fix for Total Exhibit buzz objectives not accounting for decoration of rooms
- ✨ Fix for guests not having their original backgrounds
- ✨ Fix for animals floating above the ground
- ✨ Extra messaging added around Animal Care Points and Biodiversity before full potential
- ✨ Fix for Kiosk items not giving correct XP to staff working at them
- ✨ Fix for guests getting bored status effect after seeing 5 terrariums
- ✨ Fixed the issue so adopted animals will use the correct prefab variant consistently
- ✨ Fixed the issue so Animal Icons for adopted animals reflect the correct variant
- ✨ Fixed an issue so Animals will now display the correct variant in the reward screen
- ✨ Fixed the issue so Animals will display the correct icon in their mini inspectors
- ✨ Fixed Job Assignments not updating between saves and holding data across saves
- ✨ Fixed an issue for Female experts having double hair in the new outfits
- Fixed an issue where the Analysis Mini inspector was missing
- ✨ Fix for Goblins and Dwarves struggling to use the new Kiosks
- ✨ Fix for animals becoming undead when rooms are picked up
- ✨ Fix for missing marketing campaigns for Winter and Monobeast
- ✨ Fixed an issue where Biodiversity items could not be used on the Festive POIs for Woolly Jumper
- ✨ Fixed an issue where the new Kiosks would not tick the "Be near a Kiosk" buzz bonus
- Fixed an issue where some animals had "Odd Specimen" and "Natural Beauty" traits, cancelling each other out.
- ✨ Fixed the issue where Albert would appear again in the world map after Zooseum Act 1 was finished.
- ✨ Fix for Fountain lion eyes, it now has its eyes closed when sleeping
- Updated the icon for Fairy Lights
- ✨ Fixed an issue where the Terrariums were being untended by experts
- Other Stability fixes and improvements
Revenge of the Savage Planet also added a little Two Point Museum flavour in an update too with a few additional items.




How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck