Team Cherry just revealed some huge news for both Hollow Knight: Silksong and the original Hollow Knight with some free extras on the way.
For the original Hollow Knight there's a refresh update coming, which is already in Beta and you can test it on Steam right now as per their post it contains:
- Added support for 21:9 & 16:10 resolutions.
- Game now pauses while in inventory menus.
- Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)
- Added dithering effect, and dithering options, to reduce colour banding.
- Fixed a softlock in City of Tears Grub room.
- Reduced Grey Prince Zote's stagger bounce height.
- Updated Sly's Great Slash collider to closer match visual.
- Salubra's Blessing now deactivates after reaching max Soul.
- Map panning is now smoother
- Various smaller fixes and tweaks.
They also note that with Proton you'll see a video test pattern, so to switch to the Native Linux version.
Hollow Knight: Silksong meanwhile is getting a whole free expansion named Sea of Sorrow. Expect to find "New areas, bosses, tools, and more! Hornet’s adventures continue in our nautically themed expansion, coming free for all players next year". We'll get more info closer to the release date as they want to keep plenty secret.
Direct Link
They also revealed in the blog post that Silksong has sold over 7 million copies. That's pretty incredible, but not unexpected given the mass hype around the game before release.
They also note that with Proton you'll see a video test pattern, so to switch to the Native Linux version.Or use Proton-GE. It's the good old codec license crap...
Last edited by emphy on 16 Dec 2025 at 6:27 pm UTC
Quoting: emphySome people, when seeing such success, wonder how they can monetise it better. Team cherry wondered how they could better thank their fans.In fact, I think their approach is THE best way to monetize considering their circumstances.
It baffles me when I see a little indie game, that has been released for like 1 year, has maybe 500 reviews, mostly positive, and then I scroll down and see the effen thing already has like 2 pieces of DLC for it.
And any interest I had in said game vanishes immediately, in fact I often put such games in the ignore list, and this is more common then it should be.
Steam has something like 30 million users logged in at any given time, even if you take away bots, alt accounts and people who just don't buy games, and just play free to play game as service garbage, you are still left I'd say with at the very least 15-20 million potential buyers.
How moronic one has to be to believe that the answer to making more money out of their little indie game, which has sold maybe 5-10k copies at best, is to release effen DLC for it... yeah, let us milk the few people who bought our game for a few extra bucks.
No, you should try and pursue the millions of people who haven't bought it, that's where the potential lies, and you do that by making the purchase more attractive, and keeping churning out free content for it is a fantastic way to do that, plus you build a ridiculous amount of customer loyalty




How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck