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First released in the '90s, the retro racing series designed by Geoff Crammond is making a return under new names with publisher MicroProse.

From the press release GamingOnLinux received today:

MicroProse is excited to announce its renewed partnership with legendary game developer Geoff Crammond, creator of some of the most influential racing simulation games of the 1990s and early 2000s.

Together, we are bringing back his groundbreaking racing game engine in a re-release of the original game technology, enhanced with updates, new tools, and Steam Workshop support, through the upcoming Geoff Crammond Racing series: GCR1, GCR2, GCR3, and GCR4, scheduled to release in 2026.

Additionally, MicroProse noted the new titles are to reflect the independent direction and to ensure separation from official motorsport licensing which can be quite a minefield.

More from the press release:

Geoff Crammond’s original work helped define the foundations of modern racing games, introducing innovations such as advanced real-time physics, highly configurable driving assists (including the ideal racing line, steering help and auto braking), realistic AI driver behaviour, deep telemetry analysis, comprehensive car setup systems, extensive wet weather system, and the list goes on.
The GCR series proudly carries this legacy forward.

On top of that they said to expect more announcements in the series to come, so perhaps we might see some modern games being announced next year.

The classics will be named (Steam links):

GCR1 Geoff Crammond

GCR2 Geoff Crammond

GCR3 Geoff Crammond

GCR4 Geoff Crammond

Article taken from GamingOnLinux.com.
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3 comments Subscribe

tfk 7 hours ago
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Oh cool! I have GP1 for the Amiga and GP2 for PC in their original boxes.
neolith 7 hours ago
The first one was so awesome on the A500. Good memories!
kaiman 2 hours ago
Oh cool! I have GP1 for the Amiga and GP2 for PC in their original boxes.
Me too! (And GP3 as well).

GP1 on the Amiga was huge for me! The realism! The graphics! The hot-seat multiplayer! I don't know how many hours I spent with the game, but eventually it became a little boring. Even on highest difficulty, with no driving aids and the default car setup, I'd easily lap the competition in a full-length race. I guess the physics simulation wasn't that perfect then, and the low(er) FPS on PAL Amigas made it easier to control and react, too.

GP2 I also played quite a lot on the PC. Even bought a steering wheel and pedals.

GP3 I found already more difficult, and thus less fun, plus I never really got comfortable with some of the new tracks. Maybe I also never spent that much time with the game to really get proficient.

I never played GP4, but in between GP2 and GP3 I had Ubisoft's F1 Racing Simulation. Though that one seemed to copy the experience of a TV viewer more than that of an actual driver. It also didn't perform that well on my PC at the time.

Since then, I spent some time with Codemasters F1 2017 (I think the last one to get a Linux port). But without a steering wheel I never got too competent to really ace it. Plus, nowadays I don't have the spare time for full-length races and all the practice sessions and qualifying required to farm points to upgrade the car.

I looked at some of the retro-inspired games, like Formula Legends or New Star GP, but both of them lack the soothing experience of driving in circles for 70 laps, inching closer and closer to finally line up the overtake.

Long story short, shut up and take my money! Playing GP1 without having to dig out the manual for the copy protection would be a blessing.

And while we're at it, how about throwing in Geoff Crammond's Stunt Car Racer as well!? :-)
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