Quake II RTX released back in 2019, with NVIDIA using it to show off more ray tracing effects for their RTX GPUs but now they're done with it. It's still free on Steam and the project behind it is open source, but NVIDIA aren't doing any more with it now.
Noted on the GitHub page is a message that it has been discontinued, and the GitHub repository has been archived. They did one small final release version 1.8.1 with a few fixes but that's it now.

More about it: "Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit."
Last edited by GoEsr on 15 Dec 2025 at 8:30 pm UTC
Last edited by The_Real_Bitterman on 15 Dec 2025 at 8:50 pm UTC
Quoting: anokasionTherefore I ask, if even raytracing could have been a fad, why not AI too?Raytracing is making visuals more realistic and will stay. The GPUs need something to do, and they will not become weaker.
It's even more obvious for AI: It does useful things. It will stay. The question is how much of it, if people will trust LLMs (which they shouldn't) and how all this is paid for.




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