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From the HarbourMasters team is another Nintendo PC port, this time it's Super Mario 64. HarbourMasters previously released ports for Mario Kart 64, Star Fox 64, Zelda: Majora's Mask and The Legend of Zelda: Ocarina of Time.

With the Super Mario 64 PC port being announced January 18th, there's not currently a Native Linux build but the release page notes "Linux coming Very Soon". Not supported by Nintendo in any way like all previous PC ports, the source code is available under the MIT license thanks to the libultraship project.

You can see their presentation video on it below:

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The "Dutchman Alfa 1.0.0" release notes:

  • 60+ FPS gameplay
  • Sleek & modern configuration interface
  • EASY INSTALL PROCESS
  • Debug menu
  • Level select
  • Texture pack support

Planned features:

  • Custom model support
  • Randomizer

You can find it on GitHub.

Article taken from GamingOnLinux.com.
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Cley_Faye 2 hours ago
I was under the impression we already had a PC port of Super Mario 64.

Anyway, good news.
PixelBrushArt 56 minutes ago
Quoting: Cley_FayeI was under the impression we already had a PC port of Super Mario 64.

Anyway, good news.
We do but a lot of those have been rather all-over-the-place and required you to compile them yourself, at least that's been my experience. Many were abandoned pretty much right after they were playable.
kftX 55 minutes ago
Quoting: Cley_FayeI was under the impression we already had a PC port of Super Mario 64.

Anyway, good news.
Not just one, a bunch of them. But all of them required being manually compiled and their featuresets (some supported mods, some didn't, some only supported some mods, among other things) and naming convention made them somewhat confusing. Also, none of them were portable either. A port from HarbourMasters promises better support overall and better configurability.

Now we wait for the mods to get ported over... eventually.
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