Give me some of that sweet mech combat action - RIG Riot looks pretty fantastic, and now there's a demo available for you to try. You'll need Proton to run it on Linux / SteamOS.
More about it from Steam: "RIG Riot is a roguelike third-person mech-action shooter. Fight increasingly difficult enemies while completing objectives, level up, and choose the Weapons and Volatile Mods that will let you return from your raids victorious. Discover thousands of permanent parts, and build a RIG unlike any other".
If you're a fan of fast-paced action, and you like the idea of customizing a mech with repeatable runs thanks to the roguelike features but with a mission structure to it - then this is definitely for you. In a previous developer blog video, they mentioned the format is even a little bit like bullet heaven / survivor-like games. So consider my own interest piqued.
Check out the new trailer:

Direct Link
Yep, really interested in this one. Looks like a lot of fun!
Patch Notes from Latest Playtest Version, click me
Features/Content
- Added rerolls for upgrades and augments, unlockable via settlement upgrades
- Added 5 new Volatile Mods
Changes
- Added a photosensitivity warning
- Retaliation Clause now fires a homing Nanite projectile instead of simply applying the nanite status
- Retaliation Clause and Infernal Cycle projectiles now attempt to choose an initial homing target
- Added a small animation that plays when upgrade options appear
- Added a small invincibility period after closing the upgrade menu
- Adjusted upgrade menu visuals
- Improved game feel effects upon dealing damage to enemies
- Added a sound that plays upon equipping a different part in the garage
- Replaced various placeholder assets in The Wastes
- Adjusted hotspots to reduce enemies spawning outside the navigable area
Balance
- Increased damage dealt by Energy Blade
Note: Originally this was balanced around the player using both the held hit and the swing hit but in reality almost nobody uses the held hit so that will just be a bonus for those who put in the extra effort
Bug Fixes
- Fixed wrong music playing after creating a new profile
- Attempted fix to prevent enemies from being inactive after spawning
- Further fixes to prevent melee weapons from getting stuck
- Fixed the stats of some RIG sets being wrong
Note: Assassin had its targeting range and melee correction stats mixed up
- Improved enemy RIG behavior when the player is flying above them
The full game should be out in April.




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