Valve, creator of Steam, now face legal action in the UK as a lawsuit has been given the go-ahead that could result in up to £656 million in damages.
This is not technically some new legal action, it's actually the same one that was started back in 2024 from Vicki Shotbolt, the founder and CEO of Parent Zone - they're noted in the legal documents as Vicki Shotbolt Class Representative Limited ("PCR"), backed by Milberg London LLP. Shotbolt actually set up a private limited company just for this with a steamyouoweus.co.uk website.
As of the latest details from documents submitted January 26th 2026 after a hearing on October 14th 2025, the legal action has now officially been given the go-ahead as a tribunal have now been satisfied that there's enough there to be pursued.
In the unofficial summary of the new judgement prepared by the Registry of the Competition Appeal Tribunal it notes the allegations against Valve as:
- Imposing Platform Parity Obligations (“PPOs”), that prohibit publishers from selling Products through other distribution channels on better terms than the same Products are available on Steam. The PCR alleges that the PPOs are likely to cause, and have in fact caused, restrictions of competition.
- Imposing anti-steering provisions to the effect that, if a publisher wants consumers playing its Games distributed on Steam to be able to make in-game purchases, all such purchases must be made using the Steam application programming interface, and therefore Valve’s payment processing service. As a result, the payments are subject to Valve’s commission charges. Such anti-steering provisions leverage Valve’s dominant position in the Game Markets so as to enable it to secure a larger share of the Add-on Content Markets, by preventing or restricting the ability of other distribution channels to supply (including self-supply) Add-on Content for Games distributed on Steam.
- Imposing excessive commission charges which amount to an unfair price which is then passed on to consumers.
They also note that Valve directly opposed it on these grounds:
- The PCR had not put forward an adequate methodology for determining Valve’s effective commission charge, or as Valve referred to it the effective revenue share, as the PCR had failed to consider the effects of Steam Keys (the “Effective Commission Charge Issue”).
- The PCR had not put forward an adequate empirical method for determining the effect of the alleged PPOs (the “PPO Issue”) which related to a wider abuse allegation.
- The PCR’s proposed class definition was inadequate as there was no workable methodology whereby proposed class members, including a high proportion of minors, can identify themselves as being class members (the “Class Certainty Issue”).
In the full judgement page, it notes this is being done on behalf of "some 14 million UK-based consumers" with "aggregate damages" that are "provisionally estimated at up to £656 million". This is all on an opt-out basis rather than opt-in, meaning anyone this may have effected in the UK is automatically included.
On the note of minors above, this is something Valve argued about, as there wouldn't be enough evidence from minors partly due to Valve taking so little info when you create a Steam account, and it needed to take into account payment cards being used across different accounts (like parents using their card on a child's account). So who is actually included in it (the "Class Definition") was amended to:
“All Persons who, during the Class Period, made one or more payments to purchase (“Purchasers”): (a) PC Games, and/or (b) Add-on Content for PC Games, including subscription payments for PC Games and/or Add-on Content (collectively “Relevant Purchases”).
“Persons” are end-consumers, and do not include resellers or other non-retail customers. Persons include, in particular, people who purchase PC Games and/or Add-on Content for use by themselves or by people they know (such as friends or family members).
“Purchasers” include, for the avoidance of doubt: (a) where the payment was taken from a bank or credit card at the time of purchase (whether through the submission of card details or the use of digital wallet technologies such as Apple Pay, Google Pay or PayPal etc), the person whose account the money was taken from; (b) where the payment was made with pre-loaded funds on a user account (e.g. Steam Wallet, Epic Wallet etc), the user account holder; and (c) where the payment was made using a monetary gift card or voucher, the person who made the payment using that card or voucher.”
So it has been steered more directly to those who actually paid, not the Steam account holder.
We've seen this before, as there's a lawsuit also currently in progress in the USA against Valve on similar grounds. Back in 2024, the lawsuit in the USA was granted class action status but it's all still ongoing.
I've reached out to Valve press for a comment. Will update if they provide a statement.
Quoting: Purple Library GuyQuoting: CaldathrasThe fact that the library administration is getting rid of all the self-help / how-to books troubles me, however.I wouldn't care at all about getting rid of the self-help books, but the how-to is a different story. How-to books are useful. Self-help books are for the most part a racket, and one which is actively bad for people both psychologically and politically.
Yea, I was thinking more of the "how-to" and "do-it-yourself" categories and somehow "self-help" fell in there. Definitely meant how-to and DIY. Thanks for catching that.
Quoting: Purple Library GuyI said Valve wasn't a natural monopoly,
I was thinking about that natural monopoly thing as it relates to these lawsuits. I wonder if part of the problem is that some people are actually thinking of Valve's Steam store as if it is a utility that distributes video games rather than the for-profit business it actually is? A side affect of being the best-known and pioneering player in digital game retail, perhaps?
Quoting: F.UltraWell in the sense that the public at large is the government, they are by definition the only thing that allows the business to exist in the first place and therefore also have a say in how they conduct their affairs. One such say is e.g outlawing predatory and unfair pricing.
The main issue is instead (in my view) that no one so far have managed to prove that 30% is either unfair or predatory.
Corporations, certainly, exist at the government's sufferance but, at least here in Canada, the various levels of government don't say much about sole proprietorships. Some local governments require registration to do business in their district but for the most part all levels of government are somewhat indifferent to businesses of that nature. Taxes are filed via your personal income tax filing as a form of income with certain allowable deductions (whereas, corporations file as a distinct entity of their own).
Predatory pricing wouldn't apply in this case. Typically, that is a long-term strategy to create a monopoly and violates antitrust laws.
Definition: (noun) a strategy of selling a good or service at a very low price so as to drive one's competitors out of business (at which point one can raise one's prices more freely).
Unfair pricing is a little more nebulous to define. It can include practices such as price-fixing. It has to be shown to be anticompetitive, with a predatory, exclusionary, or disciplinary negative effect on a competitor. From what I can see, it tends to occur more often at the wholesale pricing level than at the retail to consumers level.
So, yes, I agree that it will likely be difficult to show that a 30% commission fee (which amounts to a 30% margin from the retailer's point of view) is predatory or unfair.
FYI - 20% to 30% margin was pretty typical for software around the time I ran my computer retail business.
Besides, as I understand it, this lawsuit is not a government action under antitrust or anticompetition laws.
Last edited by Caldathras on 1 Feb 2026 at 7:29 pm UTC
Quoting: poiuzBut his point wasn't that they where singled out, his point was that they where not alone in taking 30% and that both Apple and Sony did take 30% as well, something that you contended.Quoting: F.UltraAgain none of this, including the DSA, have anything to do with the 30% that is under discussion. Also the Fortnite vs Apple have no releveance for Steam since Steam does not have the same "you must use our payment platform for in-app purchases" as Apple have. I still fail to understand what point you are trying to make here?Then that's on you if you can't make the connection. That's all I can do to show that Valve is - in fact - not singled out - i.e. LupertEverett's statement is false.
To the rest of your claims:
There's even a message (e-mail? I'm pretty sure it was covered here, too) from Sweeney directed at Newell which explicitly states it's about the 30% of the App Store.
The same with the DSA: One part is explicitly about the 30% because it forces Apple to allow payment processing outside the App Store.
The DSA is not at all about the 30%, in fact the DSA says nothing at all about what cut you are allowed to make, all it says is that certain services have gone big enough that they are now designated as gatekeepers by the EU and as such they are now under different legislation, one of them being that they are not allowed to lock in customers to their in-house payment system. The App Store being designated a gatekeeper is thus not allowed to force apps to user the Apple payment system, whatever payment system they choose to use is however free to take a 30% cut if they want.
Since Valve never ever have forced games to use the Valve store for in-game purchases (or even for DLC purchases) and since the DSA contains no legislation about the 30% cut then none of this is relevant for Steam at all. Do you understand this now?
Quoting: CaldathrasYes this is a civil suit, not a criminal one. In Canada you have Bill C-56 that is aimed at tackling "greedflation," "shrinkflation," and exploitative practices by large corporations. Key measures include penalties for price-fixing, bid-rigging, and, under amended Section 74.01 of the Competition Act, deceptive "drip pricing". So yes even in Canada the government can impose restrictions on how companies perform pricing and they do not have to be monopolies in order to do that.Quoting: F.UltraWell in the sense that the public at large is the government, they are by definition the only thing that allows the business to exist in the first place and therefore also have a say in how they conduct their affairs. One such say is e.g outlawing predatory and unfair pricing.
The main issue is instead (in my view) that no one so far have managed to prove that 30% is either unfair or predatory.
Corporations, certainly, exist at the government's sufferance but, at least here in Canada, the various levels of government don't say much about sole proprietorships. Some local governments require registration to do business in their district but for the most part all levels of government are somewhat indifferent to businesses of that nature. Taxes are filed via your personal income tax filing as a form of income with certain allowable deductions (whereas, corporations file as a distinct entity of their own).
Predatory pricing wouldn't apply in this case. Typically, that is a long-term strategy to create a monopoly and violates antitrust laws.
Definition: (noun) a strategy of selling a good or service at a very low price so as to drive one's competitors out of business (at which point one can raise one's prices more freely).
Unfair pricing is a little more nebulous to define. It can include practices such as price-fixing. It has to be shown to be anticompetitive, with a predatory, exclusionary, or disciplinary negative effect on a competitor. From what I can see, it tends to occur more often at the wholesale pricing level than at the retail to consumers level.
So, yes, I agree that it will likely be difficult to show that a 30% commission fee (which amounts to a 30% margin from the retailer's point of view) is predatory or unfair.
FYI - 20% to 30% margin was pretty typical for software around the time I ran my computer retail business.
Besides, as I understand it, this lawsuit is not a government action under antitrust or anticompetition laws.
Last edited by F.Ultra on 1 Feb 2026 at 9:51 pm UTC




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