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Back in early 2024, Valve put up new rules for game developers on Steam to pull in some information about generative AI, and they now seem to have tweaked it.

As spotted by GameDiscoverCo and posted on Bluesky, the form developers have to fill out has seen a few tweaks in the wording mainly to clarify that it's for content that is actually seen and consumed by players. From marketing materials on the Steam page, to content in the game - but not including AI tool helpers in their game development environment. As Valve say now on the form:

"Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consume by players. This includes content such as artwork, sound, narrative, localization, etc."

So it's all about what we actually see, and split between pre-generated and live-generated which have separate sections for developers to tick, along with still being required to write a statement on what's used to display on the Steam store page.

To me, it seems like a pretty sane clarification to make. And, also you can still use the AI browser extension to better highlight games with generative AI on Steam.

Article taken from GamingOnLinux.com.
Tags: AI, Misc, Steam, Valve
14 Likes
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benstor214 3 hours ago
Just recently I asked AI to write a snippet for an insertion sort. It provided a loop that iterated to array[-1].
I thought I’ll play along playing dumb and wrote something along the lines of 'Oh no! It crashes!'
The tool was adamant that I check if my array is sane while never catching it’s mistake in trying to touch array[-1]. I let this go on for a full hour (not joking) before finally caving in telling it that it’s iterating to array[-1].

While the AI was apologetic for not catching the bug it would from that point on only refer to the snippet as 'your code' and straight up deny responsibility for the snippet it provided. 😅

Last edited by benstor214 on 18 Jan 2026 at 2:57 pm UTC
Eike 3 hours ago
  • Supporter Plus
Quoting: poiuzIf you don't have any arguments then simply don't join the discussion.
I join whatever discussion I wish to, thank you very much.

Quoting: poiuz
Quoting: EikeReally, you're getting the source code of the games?

Yeah, I know, we do get the binary code, which is translated by a compiler from the source code, ...
Correct, we receive what was generated by the AI in binary form. What's your point here? You wouldn't receive the assets as-is either, they get processed, too (e.g. exported into the correct format).

Quoting: EikeThis is not leading anywhere.

* Developers do use AI to code.
* You cannot find out if they did from the binaries.

It's not worth the discussion.
What's the difference? I doubt you could distinguish the AI source code anyway.
And you think that's an argument for what you're asking for?

I happen to be software developer in a big company (not game related).
It would surprise me if less than 90% of the developers use AI every now and then.
We've got very different types, from developers finding it hard to do development when the AI access is broken for an hour, to those that use it like once a week. Yes, there's also some that don't use it at all, but you'll have hard times to find a whole development team where nobody is using AI.

If what you're asking for would be done - which I still find unreasonable - you'd end up with about every game being marked as "AI was used for code development". What would you gain?

*edit*
And how would the company even know if their game contains AI generated code? Surveillance of all their developers? Strong filters in the office? What about working in home office...?

Last edited by Eike on 18 Jan 2026 at 3:04 pm UTC
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